示例#1
0
        public Piece(int x, int y, Pieces type)
        {
            X    = x;
            Y    = y;
            Type = type;

            _colPiece = _pieces[(int)type];

            Width  = _colPiece.Width;
            Height = _colPiece.Height;
        }
示例#2
0
        public BitArray2D RotateRight()
        {
            var temp = new BitArray2D(Width, Height);

            for (int x = 0; x < Height; x++)
            {
                for (int y = 0; y < Width; y++)
                {
                    temp.SetBit(x, y, _map[y, Width - x - 1]);
                }
            }

            return(temp);
        }
示例#3
0
        public void CreateBoard()
        {
            var board = new BitArray2D(TETRIS_WIDTH, TETRIS_HEIGHT);

            BoardPrettyPrint();

            Console.WindowHeight = 23;
            Console.WindowWidth  = 46;

            Console.BufferHeight = 23;
            Console.BufferWidth  = 46;

            Console.WindowTop     = 0;
            Console.CursorVisible = false;
            Console.SetCursorPosition(0, 0);
        }
示例#4
0
        public void RotateLeft()
        {
            var rotated = _colPiece.RotateLeft();

            for (int y = 0; y < Height; y++)
            {
                for (int x = 0; x < Width; x++)
                {
                    if (rotated[x, y])
                    {
                        if (X + x >= Tetris.TETRIS_WIDTH || X + x < 0)
                        {
                            return;
                        }
                    }
                }
            }

            _colPiece = rotated;
        }
示例#5
0
        /// <summary>
        /// Creates the pieces on the console, from a text file.
        /// </summary>
        public static void CreatePieces()
        {
            /*This reads the size of the array and pieces from pieces.txt */
            using (StringReader file = new StringReader(Resource.pieces))
            {
                for (int piece = 0; piece < MAX_PIECE_TYPES; piece++)
                {
                    int count = int.Parse(file.ReadLine());
                    _pieces[piece] = new BitArray2D(count, count);

                    for (int line = 0; line < count; line++)
                    {
                        string temp = file.ReadLine();

                        for (int i = 0; i < temp.Length; i++)
                        {
                            _pieces[piece].SetBit(i, line, temp[i] == '1');
                        }
                    }
                }
            }
        }