// creates the next piece on the board public void createInitialPiece() { tetromino = new Tetromino(currentPiece); rotations = tetromino.getRotations(); pieceColor = tetromino.getColor(); foreach (Point p in rotations[rotation]) { boardArray[p.X + activePoint.X, p.Y + activePoint.Y].BackColor = pieceColor; if (fixedBlocks.Contains(boardArray[p.X + activePoint.X, p.Y + activePoint.Y])) { gameOver(); } } showNextPiece(); }
// Creates the next piece in the demoBoard public void showNextPiece() { Tetromino nextTetromino = new Tetromino(nextPieces.Peek()); List <List <Point> > nextRotations = nextTetromino.getRotations(); Color nextPieceColor = nextTetromino.getColor(); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { demoBoard[j, i].BackColor = Color.White; demoBoard[j, i].BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; //demoBoard[j, i].BorderStyle = System.Windows.Forms.BorderStyle.None; } } foreach (Point p in nextRotations[0]) { demoBoard[p.X, p.Y].BackColor = nextPieceColor; demoBoard[p.X, p.Y].BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; } }