public void FullPlatform(Player player) { List <int> fullY = new List <int>(); for (int i = 39; i > 10; i -= 2) { int count = 0; foreach (Dot d in platform) { if (d.y == i) { count++; } } if (count == 30) { fullY.Add(i); } } if (fullY.Count == 1) { Console.ForegroundColor = ConsoleColor.White; int y = fullY[0]; List <Dot> Removeable = new List <Dot>(); List <Dot> Moveable = new List <Dot>(); foreach (Dot dot in platform) { if (dot.y == y || dot.y == y - 1) { dot.Clear(); Removeable.Add(dot); } } Remove(Removeable); foreach (Dot dot in platform) { if (dot.y < y - 1) { dot.Clear(); Moveable.Add(dot); } } MoveDown(Moveable, 2); foreach (Dot d in Moveable) { d.Draw(); } } else if (fullY.Count >= 1) { Console.ForegroundColor = ConsoleColor.Cyan; int count = fullY.Count; for (int i = count - 1; i >= 0; i--) { int y = fullY[i]; List <Dot> Removeable = new List <Dot>(); List <Dot> Moveable = new List <Dot>(); foreach (Dot dot in platform) { if (dot.y == y || dot.y == y - 1) { dot.Clear(); Removeable.Add(dot); } } Remove(Removeable); foreach (Dot dot in platform) { if (dot.y < y - 1) { dot.Clear(); Moveable.Add(dot); } } MoveDown(Moveable, 2); foreach (Dot d in Moveable) { d.Draw(); } } } player.LinesControls(fullY.Count); }