示例#1
0
        public void Update(Input input)
        {
            if (input.WasPressed(Keys.Left))
            {
                cursor.position.X--;
                if (!isCursorValid(cursor))
                    cursor.position.X++;
            }
            if (input.WasPressed(Keys.Right))
            {
                cursor.position.X++;
                if (!isCursorValid(cursor))
                    cursor.position.X--;
            }
            if (input.WasPressed(Keys.Space))
            {
                Cursor rotated = cursor.Rotate();
                if (isCursorValid(rotated))
                    cursor = rotated;
            }

            cursor.position.Y++;
            if (!isCursorValid(cursor))
            {
                cursor.position.Y--;

                for (int x = 0; x < cursor.Width; x++)
                    for (int y = 0; y < cursor.Height; y++)
                        if (cursor.blocks[x, y] != null)
                            blocks[cursor.position.X + x, cursor.position.Y + y] = cursor.blocks[x, y];

                resetCursor();

                if (!isCursorValid(cursor))
                    TetrisGame.isGameOver = true;
            }

            checkRows();
        }
示例#2
0
 public PlayingGrid(int width, int height)
     : base(width, height)
 {
     cursor = new Cursor();
     resetCursor();
 }
示例#3
0
        public Cursor Mirror()
        {
            Cursor result = new Cursor();
            result.blocks = new Block[Width, Height];
            result.position = position;

            for (int x = 0; x < Width; x++)
                for (int y = 0; y < Height; y++)
                    result.blocks[x, y] = blocks[Width - x - 1, y];

            return result;
        }
示例#4
0
        bool isCursorValid(Cursor cursor)
        {
            Point pos = cursor.position;

            if (pos.X < 0 || pos.X > Width - cursor.Width || pos.Y > Height - cursor.Height)
                return false;

            for (int x = 0; x < cursor.Width; x++)
                for (int y = 0; y < cursor.Height; y++)
                    if (cursor.blocks[x, y] != null && blocks[pos.X + x, pos.Y + y] != null)
                        return false;

            return true;
        }
示例#5
0
        public Cursor Rotate()
        {
            Cursor result = new Cursor();
            result.blocks = new Block[Height, Width];
            result.position = position;

            for (int x = 0; x < Height; x++)
                for (int y = 0; y < Width; y++)
                    result.blocks[x, y] = blocks[y, x];

            result = result.Mirror();

            return result;
        }