public void UpdateScore(Tetris.Engine.GameStats gameResult) { this.rowscleared = gameResult.TotalRowClearings; this.fitness = gameResult.Fitness; this.oneRowsCleared = gameResult.OneRowClearings; this.twoRowsCleared = gameResult.TwoRowsClearings; this.threeRowsCleared = gameResult.ThreeRowsClearings; this.fourRowsCleared = gameResult.FourRowsClearings; this.blockSpawned = gameResult.BlocksSpawned; }