//testing the set up of our projectiles public void setupProjectiles() { World theWorld = new World(); Projectile p = new Projectile(); p.setProjectileID(1); Assert.IsTrue(1 == p.getProjectileId()); p.setProjectileLoc(new SpaceWars.Vector2D(1, 1)); Assert.IsTrue(1 == p.getProjectileLoc().GetX()); Assert.IsTrue(1 == p.getProjectileLoc().GetY()); p.setProjectileDir(new SpaceWars.Vector2D(0, 0)); Assert.IsTrue(0 == p.getProjectileDir().GetX()); Assert.IsTrue(0 == p.getProjectileDir().GetY()); p.setProjectileAlive(true); Assert.IsTrue(p.getProjectileAlive()); p.setProjectileOwner(1); Assert.IsTrue(1 == p.getProjectileOwner()); Dictionary <int, Projectile> pc = theWorld.getProjectileDictionary(); Assert.IsTrue(pc.Count == 0); }