public void selector_1() { _log.enterScope(); UtilityVector vector = new UtilityVector(0, 1, 0, 2); BehaviorAction action = new BehaviorAction(delegate() { return(BehaviorReturnCode.Success); }); UtilityPair pair = new UtilityPair(vector, action); UtilitySelector sel = new UtilitySelector(delegate(){ return(new UtilityVector(0, 1, 1, 2)); }, pair, pair); BehaviorReturnCode result = sel.Behave(); Verify.VerifyNotEquals("basic vector compare", true, result, BehaviorReturnCode.Failure); _log.exitScope(); }