示例#1
0
        public async Task TransitionPrecedenceTest()
        {
            var sm = new StateMachineBuilder <TrigType, States>()
                     .CreateTestState(States.S1)
                     .Transition(TrigType.T1, States.S2)
                     .End()

                     .InterruptTestState(TrigType.T1, States.INTER1)

                     .CreateTestState(States.S2)
                     .Loop(TrigType.T2)
                     .Transition(TrigType.T3, States.S1)
                     .End()

                     .Build(States.S1);



            sm.Next(TrigType.T1);
            sm.Next(TrigType.T1);

            sm.Next(TrigType.T3);
            await sm.NextAsync(TrigType.T1);

            TestStateMachineContext <TrigType, States> .GetStateTimesCalled(States.INTER1).ShouldBe(1);

            TestStateMachineContext <TrigType, States> .Result.ShouldBe("_T1-S2_T1-INTER1_T3-S1_T1-S2");
        }
示例#2
0
        public async Task InterruptState()
        {
            int i1Called = 0;
            int i2Called = 0;

            var sm = new StateMachineBuilder <TrigType, States>()
                     .CreateTestState(States.S1)
                     .End()
                     .AsyncInterruptState(TrigType.T2, _ =>
            {
                i2Called++;
                return(Task.CompletedTask);
            }, States.INTER2)
                     .InterruptState(TrigType.T1, _ => i1Called++, States.INTER1)
                     .Build(States.S1);

            sm.Next(TrigType.T1);
            sm.Next(TrigType.T2);

            await sm.NextAsync(TrigType.T1);

            await sm.NextAsync(TrigType.T2);

            i1Called.ShouldBe(2);
            i2Called.ShouldBe(2);
            TestStateMachineContext <TrigType, States> .GetStateTimesCalled(States.S1).ShouldBe(0);
        }
示例#3
0
        public async Task ResetInterruptState()
        {
            var sm = new StateMachineBuilder <TrigType, States>()
                     .CreateTestState(States.S1)
                     .Transition(TrigType.T2, States.S2)
                     .End()
                     .CreateTestState(States.S2)
                     .Loop(TrigType.T2)
                     .End()
                     .ResetInterruptState(TrigType.T1, t => {}, States.RESETINTER1, States.S1)
                     .AsyncResetInterruptState(TrigType.T3, _ => Task.CompletedTask, States.RESETINTER2, States.S2)
                     .Build(States.S1);

            sm.Next(TrigType.T2);
            sm.Next(TrigType.T1);

            sm.CurrentState.Name.ShouldBe(States.S1);

            await sm.NextAsync(TrigType.T3);

            sm.CurrentState.Name.ShouldBe(States.S2);

            sm.Next(TrigType.T2);

            TestStateMachineContext <TrigType, States> .GetStateTimesCalled(States.S1).ShouldBe(0);

            TestStateMachineContext <TrigType, States> .GetStateTimesCalled(States.S2).ShouldBe(2);

            TestStateMachineContext <TrigType, States> .Result.ShouldBe("_T2-S2_T2-S2");

            sm.CurrentState.Name.ShouldBe(States.S2);
        }
示例#4
0
        public void Transitions_test()
        {
            var sm = new StateMachineBuilder <TrigType, States>()
                     .CreateTestState(States.S1, true)
                     .AllTransition(States.S2)

                     .End()
                     .CreateTestState(States.S2)
                     .Loop(TrigType.T2)
                     .Transition(TrigType.T1, States.S1)
                     .End()
                     .Build(States.S1);

            sm.Next(TrigType.T1);
            sm.Next(TrigType.T1);
            sm.Next(TrigType.T1);

            TestStateMachineContext <TrigType, States> .GetStateTimesCalled(States.S1).ShouldBe(1);

            TestStateMachineContext <TrigType, States> .GetStateExitTimesCalled(States.S1).ShouldBe(2);

            TestStateMachineContext <TrigType, States> .GetStateTimesCalled(States.S2).ShouldBe(2);

            TestStateMachineContext <TrigType, States> .Result.ShouldBe("_ET1-ES1_T1-S2_T1-S1_ET1-ES1_T1-S2");

            sm.CurrentState.Name.ShouldBe(States.S2);
        }
示例#5
0
        public async Task HoldingGlobState()
        {
            int i1Called = 0;
            int i2Called = 0;

            var sm = new StateMachineBuilder <TrigType, States>()
                     .CreateTestState(States.S1)
                     .End()
                     .AsyncHoldingGlobState(TrigType.T2, _ =>
            {
                i2Called++;
                return(Task.CompletedTask);
            }, States.INTER2, TrigType.RET)
                     .HoldingGlobState(TrigType.T1, _ => i1Called++, States.INTER1, TrigType.RET)
                     .Build(States.S1);


            sm.Next(TrigType.T1);
            sm.CurrentState.Name.ShouldBe(States.INTER1);

            await sm.NextAsync(TrigType.T1);

            sm.CurrentState.Name.ShouldBe(States.INTER1);
            sm.Next(TrigType.T2);
            sm.CurrentState.Name.ShouldBe(States.INTER1);

            sm.Next(TrigType.RET);
            sm.CurrentState.Name.ShouldBe(States.S1);

            await sm.NextAsync(TrigType.T2);

            sm.CurrentState.Name.ShouldBe(States.INTER2);

            await sm.NextAsync(TrigType.T1);

            sm.CurrentState.Name.ShouldBe(States.INTER2);
            sm.Next(TrigType.T2);
            sm.CurrentState.Name.ShouldBe(States.INTER2);

            await sm.NextAsync(TrigType.RET);

            sm.CurrentState.Name.ShouldBe(States.S1);

            i1Called.ShouldBe(1);
            i2Called.ShouldBe(1);
            TestStateMachineContext <TrigType, States> .GetStateTimesCalled(States.S1).ShouldBe(2);
        }
示例#6
0
        public void StartState()
        {
            var sm = new StateMachineBuilder <TrigType, States>()
                     .CreateTestState(States.S1)
                     .Transition(TrigType.T1, States.S2)
                     .End()
                     .CreateTestState(States.S2)
                     .Loop(TrigType.T2)
                     .Transition(TrigType.T1, States.S1)
                     .End()
                     .Build(States.S1);



            TestStateMachineContext <TrigType, States> .GetStateTimesCalled(States.S1).ShouldBe(0);

            TestStateMachineContext <TrigType, States> .Result.ShouldBe("");
        }
示例#7
0
        public async Task AsynState()
        {
            var sm = new StateMachineBuilder <TrigType, States>()
                     .CreateTestAsyncState(States.S1, true)
                     .Transition(TrigType.T2, States.S2)
                     .End()
                     .CreateTestAsyncState(States.S2)
                     .Transition(TrigType.T1, States.S1)
                     .Transition(TrigType.T3, States.S3)
                     .End()
                     .CreateTestState(States.S3)
                     .Transition(TrigType.T3, States.S1)
                     .Loop(TrigType.T1)
                     .End()
                     .Build(States.S1);

            sm.CurrentState.Name.ShouldBe(States.S1);

            sm.Next(TrigType.T2);
            await sm.NextAsync(TrigType.T1);

            await sm.NextAsync(TrigType.T2);

            sm.Next(TrigType.T3);
            await sm.NextAsync(TrigType.T1);

            await sm.NextAsync(TrigType.T3);

            TestStateMachineContext <TrigType, States> .GetStateTimesCalled(States.S1).ShouldBe(2);

            TestStateMachineContext <TrigType, States> .GetStateTimesCalled(States.S2).ShouldBe(2);

            TestStateMachineContext <TrigType, States> .GetStateTimesCalled(States.S3).ShouldBe(2);

            TestStateMachineContext <TrigType, States> .Result.ShouldBe("_ET2-ES1_T2-S2_T1-S1_ET2-ES1_T2-S2_T3-S3_T1-S3_T3-S1");
        }
示例#8
0
        private static void TestOnExit <TTrig, TName>(TTrig trig, TName stateName)
        {
            TestStateMachineContext <TTrig, TName> .UpdateExitResult(trig, stateName);

            TestStateMachineContext <TTrig, TName> .UpdateStateExitCalled(stateName);
        }
示例#9
0
 public UnitTest1()
 {
     TestStateMachineContext <TrigType, States> .Reset();
 }