示例#1
0
        private IEnumerable <IHasModelMatrix> getImplementors()
        {
            foreach (var sprite in ObjectTests.GetImplementors(_mocks, _mocks.GameState()))
            {
                yield return(sprite);
            }
            var resolver = ObjectTests.GetResolver();

            resolver.Build();
            yield return(new AGSSprite(resolver, _mocks.MaskLoader().Object));
        }
示例#2
0
        private IArea getArea()
        {
            var resolver = ObjectTests.GetResolver();

            resolver.Build();
            var area = new AGSArea("Area", resolver)
            {
                Mask = new AGSMask(new bool[][] { }, null)
            };

            AGSScalingArea.Create(area, 1f, 1f);
            area.AddComponent <IWalkBehindArea>();
            return(area);
        }
示例#3
0
        public async Task TestTweenSaturation()
        {
            var resolver = ObjectTests.GetResolver();

            resolver.Build();
            AGSSprite sprite = new AGSSprite(resolver, null);

            sprite.Tint = Color.FromHsla(100, 1f, 0.5f, 100);             //Lightness must be different than 1 for saturation to change

            await sprite.TweenTintSaturation(0f, 1f, Ease.QuadIn).Task;

            Assert.IsTrue(Math.Abs(sprite.Tint.GetSaturation()) < 0.0001f);

            await sprite.TweenTintSaturation(1f, 1f).Task;

            Assert.IsTrue(Math.Abs(1f - sprite.Tint.GetSaturation()) < 0.0001f);
        }
示例#4
0
        public async Task TestTweenHue()
        {
            var resolver = ObjectTests.GetResolver();

            resolver.Build();
            AGSSprite sprite = new AGSSprite(resolver, null);

            sprite.Tint = Color.FromHsla(0, 1f, 0.75f, 100);             //Lightness must be different than 1 for hue to change

            await sprite.TweenTintHue(359, 1f).Task;

            Assert.AreEqual(359, sprite.Tint.GetHue());

            await sprite.TweenTintHue(0, 1f, Ease.QuadIn).Task;

            Assert.AreEqual(0, sprite.Tint.GetHue());
        }
示例#5
0
        private IEnumerable <IHasModelMatrix> getImplementors()
        {
            foreach (var sprite in ObjectTests.GetImplementors(_mocks, _mocks.GameState()))
            {
                //todo: Fix scaling for labels
                if (sprite is AGSLabel || sprite is AGSButton)
                {
                    continue;
                }

                yield return(sprite);
            }
            var resolver = ObjectTests.GetResolver();

            resolver.Build();
            yield return(new AGSSprite(resolver, _mocks.MaskLoader().Object));
        }