GetResolver() public static method

public static GetResolver ( ) : Resolver
return Resolver
示例#1
0
        public void RoomProperlyRendered_Test()
        {
            int threadID = AGSGame.UIThreadID;

            AGSGame.UIThreadID = Environment.CurrentManagedThreadId;
            try
            {
                _mocks.Room().Setup(m => m.ShowPlayer).Returns(false);
                AGSViewport viewport = new AGSViewport(new AGSDisplayListSettings(), new AGSCamera(), Mocks.GetResolver());
                viewport.RoomProvider = new AGSSingleRoomProvider(_mocks.Room().Object);
                _mocks.GameState().Setup(m => m.Viewport).Returns(viewport);
                _mocks.GameState().Setup(m => m.GetSortedViewports()).Returns(new List <IViewport> {
                    _mocks.GameState().Object.Viewport
                });
                _areas.Clear(); _areas.Add(getArea());
                var roomObj = _mocks.Object(true);
                var uiObj   = _mocks.Object(true);
                roomObj.Setup(c => c.ID).Returns("roomObj");
                uiObj.Setup(c => c.ID).Returns("uiObj");
                _roomObjects.Clear(); _roomObjects.Add(roomObj.Object);
                _uiObjects.Clear(); _uiObjects.Add(uiObj.Object);

                var displayList = getDisplayList();
                var pipeline    = getPipeline(displayList);

                var roomRenderer    = new Mock <IRenderer>();
                var uiRenderer      = new Mock <IRenderer>();
                var roomInsturction = new Mock <IRenderInstruction>();
                var uiInstruction   = new Mock <IRenderInstruction>();
                roomRenderer.Setup(r => r.GetNextInstruction(_mocks.GameState().Object.Viewport)).Returns(roomInsturction.Object);
                uiRenderer.Setup(r => r.GetNextInstruction(_mocks.GameState().Object.Viewport)).Returns(uiInstruction.Object);
                pipeline.Subscribe("roomObj", roomRenderer.Object);
                pipeline.Subscribe("uiObj", uiRenderer.Object);

                IRendererLoop loop = getLoop(displayList, pipeline);
                Assert.IsTrue(loop.Tick()); //First tick just to tell the display list about our viewport, the second tick will have the objects to render
                displayList.GetDisplayList(_mocks.GameState().Object.Viewport);
                displayList.Update();
                pipeline.Update();
                Assert.IsTrue(loop.Tick());
                roomInsturction.Verify(r => r.Render(), Times.Once);
                uiInstruction.Verify(r => r.Render(), Times.Once);
            }
            finally
            {
                AGSGame.UIThreadID = threadID;
            }
        }
示例#2
0
        public int Camera_FollowX_Test(float currentViewX, float targetPosX,
                                       int roomWidth, int screenWidth, float speedX)
        {
            AGSCamera camera = new AGSCamera(speedX, 0f);

            _mocks.Object().Setup(o => o.WorldX).Returns(targetPosX);
            _mocks.Object().Setup(o => o.WorldY).Returns(0f);
            Func <IObject> getTarget = () => _mocks.Object().Object;

            camera.Target = getTarget;
            AGSViewport viewport = new AGSViewport(new AGSDisplayListSettings(), camera, Mocks.GetResolver());

            viewport.X = currentViewX;
            viewport.Y = 0f;
            camera.Tick(viewport, new RectangleF(0f, 0f, roomWidth, 200), new Size(screenWidth, 200), false);
            return((int)viewport.X);
        }
示例#3
0
 public static Resolver GetResolver()
 {
     return(Mocks.GetResolver());
 }
        public void BindingCalledForExplicitTypeAlreadyAdded()
        {
            AGSEmptyEntity       entity = new AGSEmptyEntity("test" + Guid.NewGuid(), Mocks.GetResolver());
            AGSCropSelfComponent crop   = new AGSCropSelfComponent();

            entity.AddComponent <ICropSelfComponent>(crop);
            bool bindingCalled = false;

            entity.Bind <ICropSelfComponent>(c =>
            {
                Assert.AreSame(crop, c);
                bindingCalled = true;
            }, _ => {});
            Assert.IsTrue(bindingCalled);
        }