private void m_keys_KeyEvent(System.Windows.Forms.KeyEventArgs e, bool bDown) { if (!bDown) { return; } if (this.m_keys.GetActionForKey(e.KeyCode) == "up") //action { //shoot! if (this.m_shot == null || this.m_shot.Disposing) { this.m_shot = new PlayerShot(this.Loc); this.m_shot.LocZ = this.LocZ; } } }
private void m_keys_KeyEvent(System.Windows.Forms.KeyEventArgs e, bool bDown) { if (!bDown) return; if (this.m_keys.GetActionForKey(e.KeyCode) == "up") //action { //shoot! if (this.m_shot == null || this.m_shot.Disposing) { this.m_shot = new PlayerShot(this.Loc); this.m_shot.LocZ = this.LocZ; } } }