internal static void OnFinishedStep(ReporterManager reporter) { RaiseEvent(FinishedStep, new StepEventArgs(reporter)); }
internal static void OnFinishedScenarioBlock(ReporterManager reporter) { RaiseEvent(FinishedScenarioBlock, new ScenarioBlockEventArgs(reporter)); }
internal static void OnStartedStep(ReporterManager reporter) { RaiseEvent(StartedStep, new StepEventArgs(reporter)); }
internal static void OnStartedScenario(ReporterManager reporter) { RaiseEvent(StartedScenario, new ScenarioEventArgs(reporter)); }
internal static void OnFinishedFeature(ReporterManager reporter) { RaiseEvent(FinishedFeature, new FeatureEventArgs(reporter)); }
internal static void OnFinishedReport(ReporterManager reporter) { RaiseEvent(FinishedReport, new ReportEventArgs(reporter)); }
internal static void OnStartedReport(ReporterManager reporter) { RaiseEvent(StartedReport, new ReportEventArgs(reporter)); }
public static ReporterManager Add(ReporterManager reporter) { reporters.Add(reporter); return(reporter); }