示例#1
0
文件: Main.cs 项目: prepare/box2c
        void OnGLRestart()
        {
            test.Dispose();
            entry = entries.Entries[testIndex];
            test  = entry.Construct();
            OnGLResize(width, height);

            _min         = long.MaxValue;
            _max         = long.MinValue;
            NextGameTick = System.Environment.TickCount;
        }
示例#2
0
文件: Main.cs 项目: prepare/box2c
        public Main()
        {
            StartPosition = FormStartPosition.Manual;
            InitializeComponent();

            Tao.FreeGlut.Glut.glutInit();
            //OnGLResize(_glcontrol.Width, _glcontrol.Height);

            simulationThread = new Thread(SimulationLoop);

            Text = "Box2CS Testbed - Box2D version " + Box2DVersion.Version.ToString();

            testIndex     = b2Math.b2Clamp(testIndex, 0, entries.Entries.Count - 1);
            testSelection = testIndex;

            entry = entries.Entries[testIndex];
            test  = entry.Construct();

            foreach (var e in entries.Entries)
            {
                comboBox1.Items.Add(e.Name);
            }

            comboBox1.SelectedIndex         = 0;
            comboBox1.SelectedIndexChanged += new EventHandler(comboBox1_SelectedIndexChanged);

            numericUpDown1.Value = TestSettings.velocityIterations;
            numericUpDown2.Value = TestSettings.positionIterations;
            numericUpDown3.Value = (decimal)TestSettings.hz;

            renderWindow                      = new RenderWindow(panel1.Handle, new ContextSettings(32, 0, 12));
            renderWindow.Resized             += new EventHandler <SizeEventArgs>(render_Resized);
            renderWindow.MouseButtonPressed  += new EventHandler <MouseButtonEventArgs>(renderWindow_MouseButtonPressed);
            renderWindow.MouseButtonReleased += new EventHandler <MouseButtonEventArgs>(renderWindow_MouseButtonReleased);
            renderWindow.MouseMoved          += new EventHandler <MouseMoveEventArgs>(renderWindow_MouseMoved);
            renderWindow.KeyPressed          += new EventHandler <SFML.Window.KeyEventArgs>(renderWindow_KeyPressed);
            renderWindow.KeyReleased         += new EventHandler <SFML.Window.KeyEventArgs>(renderWindow_KeyReleased);
            renderWindow.Show(true);

            OnGLResize((int)renderWindow.Width, (int)renderWindow.Height);

            updateDraw = UpdateDraw;

            simulationThread.Start();
        }
示例#3
0
文件: Main.cs 项目: prepare/box2c
        void Simulate()
        {
            if (test != null)
            {
                if (TestSettings.restart)
                {
                    OnGLRestart();
                    TestSettings.restart = false;
                }

                sw.Reset();
                TestSettings.hz = settingsHz;
                test.Step();
                sw.Stop();
                _ts = sw.ElapsedMilliseconds;

                if (_ts < _min)
                {
                    _min = _ts;
                }
                if (_ts > _max)
                {
                    _max = _ts;
                }

                _ts_b2   = b2world_getelapsed();
                _ts_max_ = b2world_getmax();
                _ts_min_ = b2world_getmin();

                if (testSelection != testIndex)
                {
                    testIndex = testSelection;
                    entry     = entries.Entries[testIndex];
                    test.Dispose();
                    test       = entry.Construct();
                    viewZoom   = 1.0f;
                    viewCenter = new Vec2(0.0f, 20.0f);
                    OnGLResize(width, height);
                }
            }
        }
示例#4
0
文件: Main.cs 项目: prepare/box2c
        void OnGLKeyboard(KeyCode key, int x, int y)
        {
            switch (key)
            {
            case KeyCode.Escape:
                Application.Exit();
                break;

            // Press 'z' to zoom out.
            case KeyCode.Z:
                viewZoom = Math.Min(1.1f * viewZoom, 20.0f);
                OnGLResize(width, height);
                break;

            // Press 'x' to zoom in.
            case KeyCode.X:
                viewZoom = Math.Max(0.9f * viewZoom, 0.02f);
                OnGLResize(width, height);
                break;

            // Press 'r' to reset.
            case KeyCode.R:
                test.Dispose();
                test = entry.Construct();
                break;

            // Press space to launch a bomb.
            case KeyCode.Space:
                if (test != null)
                {
                    test.LaunchBomb();
                }
                break;

            case KeyCode.P:
                TestSettings.pause = !TestSettings.pause;
                break;

            // Press [ to prev test.
            case KeyCode.LBracket:
                --testSelection;
                if (testSelection < 0)
                {
                    testSelection = entries.Entries.Count - 1;
                }
                break;

            // Press ] to next test.
            case KeyCode.RBracket:
                ++testSelection;
                if (testSelection == entries.Entries.Count)
                {
                    testSelection = 0;
                }
                break;

            // Press left to pan left.
            case KeyCode.Left:
                viewCenter.X -= 0.5f;
                OnGLResize(width, height);
                break;

            // Press right to pan right.
            case KeyCode.Right:
                viewCenter.X += 0.5f;
                OnGLResize(width, height);
                break;

            // Press down to pan down.
            case KeyCode.Down:
                viewCenter.Y -= 0.5f;
                OnGLResize(width, height);
                break;

            // Press up to pan up.
            case KeyCode.Up:
                viewCenter.Y += 0.5f;
                OnGLResize(width, height);
                break;

            // Press home to reset the view.
            case KeyCode.Home:
                viewZoom   = 1.0f;
                viewCenter = new Vec2(0.0f, 20.0f);
                OnGLResize(width, height);
                break;

            default:
                if (test != null)
                {
                    test.Keyboard(key);
                }
                break;
            }
        }