public static TKMouseButton GetMouse(MouseButton mouse) { return(MouseButtonMap[(int)mouse]); }
/// <inheritdoc /> public bool IsMouseClicked(MouseButton button) { return(_gameWindow.IsMouseButtonPressed(MouseButtonMap[(int)button])); }
/// <inheritdoc /> public bool IsMouseUp(MouseButton button) { return(_gameWindow.IsMouseButtonReleased(MouseButtonMap[(int)button])); }
/// <inheritdoc /> public bool IsMouseDown(MouseButton button) { return(_gameWindow.IsMouseButtonDown(MouseButtonMap[(int)button])); }