示例#1
0
        void OnLogin(IoBuffer s)
        {
            bool ret = s.ReadBool();

            Debuger.LogError("登录{0}", ret ? "成功" : "失败");
            m_hero = new TestRole();
            m_hero.Init();

            bool needDeserialize = s.ReadBool();

            if (needDeserialize)
            {
                m_hero.Deserialize(s);
            }
        }
示例#2
0
        void OnLevelFight(TestServerSocket socket, IoBuffer s)
        {
            IoBuffer outStream = socket.GetStream();
            TestRole role      = socket.m_hero;

            int           levelId   = s.ReadInt32();
            TestLevelInfo levelInfo = role.m_levelPart.m_levelInfos.Get(levelId);

            //检查开没开启
            if (levelInfo == null && levelId != 1 && role.m_levelPart.m_levelInfos.Get(levelId - 1) == null)
            {
                Debuger.LogError("关卡没有开启");
                outStream.Write(false);
                socket.Send(TestMSG.TMSG_LEVEL, TMSG_LEVEL.FIGHT_OVER, outStream);
                return;
            }

            //检查今天的挑战数
            if (levelInfo != null && levelInfo.EnterCount >= 5)
            {
                Debuger.LogError("每天只能挑战5次");
                outStream.Write(false);
                socket.Send(TestMSG.TMSG_LEVEL, TMSG_LEVEL.FIGHT_OVER, outStream);
                return;
            }

            //挑战次数加一
            if (levelInfo == null)
            {
                levelInfo = new TestLevelInfo();
                levelInfo.levelId.Value = levelId;
                role.m_levelPart.m_levelInfos[levelId] = levelInfo;
            }
            levelInfo.star.Value = Mathf.Max((int)levelInfo.star, Random.Range(1, 3));
            levelInfo.Add();

            //给奖励,50金币,1把武器
            role.m_propPart.Add(enTestProp.gold, 50);
            role.m_bagPart.Add(Random.Range(0, 2), 1);

            outStream.Write(true);
            socket.Send(TestMSG.TMSG_LEVEL, TMSG_LEVEL.FIGHT_OVER, outStream);
        }