/// <summary>Instructs the client to connect to the server.</summary> /// <param name="display">Where to capture display output (such as console and text logs).</param> /// <returns>True if successfully connected.</returns> public bool Connect(MultiUpdater display) { try { _client = new TcpClient(); // Use default mud port. TODO: Read and use configured port? _client.Connect(new IPEndPoint(IPAddress.Loopback, 4000)); int attempts = 0; while (!_client.Connected && attempts++ < 10) { display.Notify("> Connecting to mud server on localhost port 4000..."); Thread.Sleep(1000); } _display = display; _netstr = _client.GetStream(); return true; } catch (Exception ex) { _display.Notify("> Fatal Error: " + ex); _client = null; return false; } }
/// <summary>Instructs the client to connect to the server.</summary> /// <param name="display">Where to capture display output (such as console and text logs).</param> /// <returns>True if successfully connected.</returns> public bool Connect(MultiUpdater display) { try { client = new TcpClient(); // Use default mud port. TODO: Read and use configured port? client.Connect(new IPEndPoint(IPAddress.Loopback, 4000)); int attempts = 0; while (!client.Connected && attempts++ < 10) { display.Notify("> Connecting to mud server on localhost port 4000..."); Thread.Sleep(1000); } this.display = display; netStream = client.GetStream(); return(true); } catch (Exception ex) { this.display.Notify("> Fatal Error: " + ex); client = null; return(false); } }
/// <summary>Main entry point into the test harness.</summary> public static void Main() { string logFileName = "Log_" + DateTime.Now.ToShortDateString() + ".txt"; logFileName = logFileName.Replace('\\', '_').Replace('/', '_'); var consoleDisplay = new ConsoleUpdater(); var textLogWriter = new TextLogUpdater(logFileName); var display = new MultiUpdater(consoleDisplay, textLogWriter); var app = Application.Instance; app.SubscribeToSystem(display); app.Start(); // TODO: Consider reflecting implementers of ITestHarnessCommand to keep this automatically up to date? ITestHarnessCommand[] commandObjects = { new HelpCommand(), new UpdateActionsCommand(), new RunTestsCommand() }; IDictionary <string, ITestHarnessCommand> commands = new ConcurrentDictionary <string, ITestHarnessCommand>(); foreach (var cmdObj in commandObjects) { foreach (var name in cmdObj.Names) { commands[name] = cmdObj; } } var input = string.Empty; while (true) { input = Console.ReadLine(); if (input != null) { // TODO: Console.ReadLine probably never includes newlines; this code is probably not doing what was intended! string[] words = input.Split(Environment.NewLine.ToCharArray(), StringSplitOptions.RemoveEmptyEntries); if (words.Length == 0) { continue; } else if ("shutdown".Equals(input, StringComparison.OrdinalIgnoreCase)) { break; } var cmd = words[0]; if (commands.ContainsKey(cmd)) { commands[cmd].Execute(app, display, words); } else { display.Notify(string.Format("> Command Not Recognized. [{0}]", string.Join(" ", words))); } } // This is for Mono compatability. input = string.Empty; } app.Stop(); display.Notify("Press enter to quit..."); Console.ReadLine(); }
/// <summary>Main entry point into the test harness.</summary> public static void Main() { string logFileName = "Log_" + DateTime.Now.ToShortDateString() + ".txt"; logFileName = logFileName.Replace('\\', '_').Replace('/', '_'); var consoleDisplay = new ConsoleUpdater(); var textLogWriter = new TextLogUpdater(logFileName); var display = new MultiUpdater(consoleDisplay, textLogWriter); var app = Application.Instance; app.SubscribeToSystem(display); app.Start(); // TODO: Consider reflecting implementers of ITestHarnessCommand to keep this automatically up to date? ITestHarnessCommand[] commandObjects = { new HelpCommand(), new UpdateActionsCommand(), new RunTestsCommand() }; IDictionary<string, ITestHarnessCommand> commands = new ConcurrentDictionary<string, ITestHarnessCommand>(); foreach (var cmdObj in commandObjects) { foreach (var name in cmdObj.Names) { commands[name] = cmdObj; } } var input = string.Empty; while (true) { input = Console.ReadLine(); if (input != null) { // TODO: Console.ReadLine probably never includes newlines; this code is probably not doing what was intended! string[] words = input.Split(Environment.NewLine.ToCharArray(), StringSplitOptions.RemoveEmptyEntries); if (words.Length == 0) { continue; } else if ("shutdown".Equals(input, StringComparison.OrdinalIgnoreCase)) { break; } var cmd = words[0]; if (commands.ContainsKey(cmd)) { commands[cmd].Execute(app, display, words); } else { display.Notify(string.Format("> Command Not Recognized. [{0}]", string.Join(" ", words))); } } // This is for Mono compatability. input = string.Empty; } app.Stop(); display.Notify("Press enter to quit..."); Console.ReadLine(); }