/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Main Manu. menu.LoadContent(Content); //Load font font = Content.Load <SpriteFont>("ScoreFont/Score"); //Scrolling path load. scrolling1 = new ScrollingPath(Content.Load <Texture2D>("path"), new Rectangle(0, 930, 1920, 150)); scrolling2 = new ScrollingPath(Content.Load <Texture2D>("path2"), new Rectangle(1920, 930, 1920, 150)); //Background load. backGround1 = new BackGround(Content.Load <Texture2D>("LabBGNew"), new Rectangle(0, 0, 2000, 1080)); backGround2 = new BackGround(Content.Load <Texture2D>("LabBGNew"), new Rectangle(2000, 0, 2000, 1080)); backGround3 = new BackGround(Content.Load <Texture2D>("GraduationBG"), new Rectangle(4000, 0, 2000, 1080)); backGround4 = new BackGround(Content.Load <Texture2D>("WorkBG2"), new Rectangle(6000, 0, 2000, 1080)); backGround5 = new BackGround(Content.Load <Texture2D>("WorkBG2"), new Rectangle(8000, 0, 2000, 1080)); backGround6 = new BackGround(Content.Load <Texture2D>("StartScreen/darkscreen"), new Rectangle(-1366 + darkscreenmovement, 0, 1366, 788)); //Set default velocity to runner. velocity.X = 3f; velocity.Y = 3f; //Load hurdles. hurdle1 = new Hurdles(Content.Load <Texture2D>("Pickups/(b)missed_alarm_pickup"), new Rectangle(2010, 790, 150, 150)); hurdle2 = new Hurdles(Content.Load <Texture2D>("Pickups/(b)missed_alarm_pickup"), new Rectangle(3800, 650, 150, 150)); hurdle3 = new Hurdles(Content.Load <Texture2D>("Pickups/(b)missed_alarm_pickup"), new Rectangle(1500, 400, 150, 150)); hurdle4 = new Hurdles(Content.Load <Texture2D>("Pickups/(b)missed_alarm_pickup"), new Rectangle(575, 600, 150, 150)); //Start Manu item Loading. IsMouseVisible = true; startButton = Content.Load <Texture2D>("StartScreen/start"); exitButton = Content.Load <Texture2D>("StartScreen/exit"); resumeButton = Content.Load <Texture2D>("StartScreen/resume"); loadingScreen = Content.Load <Texture2D>("StartScreen/loading"); pushButton = Content.Load <Texture2D>("StartScreen/pause"); resumeButton = Content.Load <Texture2D>("StartScreen/resume"); // Load audio objects gameMusic = Content.Load <Song>("game_music"); MediaPlayer.IsRepeating = true; }