private void SetDesignDataSettings(object obj = null) { DesignDataGameSettings data = GameSceneManager.Instance.DesignDataGameSettings; _livingTime = data.BulletLivingTime; _linearSpeed = data.BulletLinearSpeed; }
public void SetMovingDesignSettingsData() { DesignDataGameSettings data = GameSceneManager.Instance.DesignDataGameSettings; _playerRotationSpeed = data.PlayerRotationSpeed; _playerMovingAcceleration = data.PlayerMovingAcceleration; _playerMaxMovingSpeed = data.PlayerMaxMovingSpeed; }
private void SetDesignDataSettings() { DesignDataGameSettings data = GameSceneManager.Instance.DesignDataGameSettings; _minTimeToSpawnNextAsteroid = data.MinTimeToSpawnNextAsteroid; _maxTimeToSpawnNextAsteroid = data.MaxTimeToSpawnNextAsteroid; _spawnPointSpeed = data.SpawnerRotationSpeed; }
private void SetDesignDataSettings(object obj = null) { DesignDataGameSettings data = GameSceneManager.Instance.DesignDataGameSettings; MinAngularSpeed = data.MinAngularSpeed; MaxAngularSpeed = data.MaxAngularSpeed; MinLinearSpeed = data.MinLinearSpeed; MaxLinearSpeed = data.MaxLinearSpeed; _scoreForDestroyingThisAsteroid = data.ScoreForAsteroid; SmallerAsteroidsSpawnCount = data.SmallerAsteroidsSpawnCount; }
public void SetShootingDesignSettingsData() { DesignDataGameSettings data = GameSceneManager.Instance.DesignDataGameSettings; _reloadingTime = data.ReloadingTime; }
//============================================================================== #region PRIVATE_METHODS //====================================================== //============================================================================== private void SetRigidbodyDesignSettingsData() { DesignDataGameSettings data = GameSceneManager.Instance.DesignDataGameSettings; Rigidbody.drag = data.PlayerLinearDrag; }