示例#1
0
        private void SetDesignDataSettings(object obj = null)
        {
            DesignDataGameSettings data = GameSceneManager.Instance.DesignDataGameSettings;

            _livingTime  = data.BulletLivingTime;
            _linearSpeed = data.BulletLinearSpeed;
        }
        public void SetMovingDesignSettingsData()
        {
            DesignDataGameSettings data = GameSceneManager.Instance.DesignDataGameSettings;

            _playerRotationSpeed      = data.PlayerRotationSpeed;
            _playerMovingAcceleration = data.PlayerMovingAcceleration;
            _playerMaxMovingSpeed     = data.PlayerMaxMovingSpeed;
        }
示例#3
0
        private void SetDesignDataSettings()
        {
            DesignDataGameSettings data = GameSceneManager.Instance.DesignDataGameSettings;

            _minTimeToSpawnNextAsteroid = data.MinTimeToSpawnNextAsteroid;
            _maxTimeToSpawnNextAsteroid = data.MaxTimeToSpawnNextAsteroid;
            _spawnPointSpeed            = data.SpawnerRotationSpeed;
        }
示例#4
0
        private void SetDesignDataSettings(object obj = null)
        {
            DesignDataGameSettings data = GameSceneManager.Instance.DesignDataGameSettings;

            MinAngularSpeed = data.MinAngularSpeed;
            MaxAngularSpeed = data.MaxAngularSpeed;
            MinLinearSpeed  = data.MinLinearSpeed;
            MaxLinearSpeed  = data.MaxLinearSpeed;
            _scoreForDestroyingThisAsteroid = data.ScoreForAsteroid;
            SmallerAsteroidsSpawnCount      = data.SmallerAsteroidsSpawnCount;
        }
示例#5
0
        public void SetShootingDesignSettingsData()
        {
            DesignDataGameSettings data = GameSceneManager.Instance.DesignDataGameSettings;

            _reloadingTime = data.ReloadingTime;
        }
示例#6
0
        //==============================================================================
        #region PRIVATE_METHODS         //======================================================
        //==============================================================================

        private void SetRigidbodyDesignSettingsData()
        {
            DesignDataGameSettings data = GameSceneManager.Instance.DesignDataGameSettings;

            Rigidbody.drag = data.PlayerLinearDrag;
        }