public static CommandTimer getAttackCommand(float attackLength) { CommandTimer attack = new CommandTimer(); attack.addCommand("UNIT-ATTACK", attackLength); return(attack); }
public static void formTemplates() { templateTimers = new Dictionary<string, CommandTimer>(); CommandTimer dodge = new CommandTimer(); dodge.addCommand("UNIT-DODGE", 0.4f); CommandTimer attack = new CommandTimer(); attack.addCommand("UNIT-ATTACK-WAITING", 0.5f); CommandTimer permDead = new CommandTimer(); permDead.addCommand("UNIT-DEAD", float.MaxValue); templateTimers.Add("UNIT-DODGE", dodge); templateTimers.Add("UNIT-ATTACK", attack); templateTimers.Add("UNIT-DEAD", permDead); }
public static void formTemplates() { templateTimers = new Dictionary <string, CommandTimer>(); CommandTimer dodge = new CommandTimer(); dodge.addCommand("UNIT-DODGE", 0.4f); CommandTimer attack = new CommandTimer(); attack.addCommand("UNIT-ATTACK-WAITING", 0.5f); CommandTimer permDead = new CommandTimer(); permDead.addCommand("UNIT-DEAD", float.MaxValue); templateTimers.Add("UNIT-DODGE", dodge); templateTimers.Add("UNIT-ATTACK", attack); templateTimers.Add("UNIT-DEAD", permDead); }
public static CommandTimer getAttackCommand(float attackLength) { CommandTimer attack = new CommandTimer(); attack.addCommand("UNIT-ATTACK", attackLength); return attack; }