IEnumerator ConnectToScenario() { while (TestFlightManagerScenario.Instance == null) { yield return(null); } tfScenario = TestFlightManagerScenario.Instance; while (!tfScenario.isReady) { yield return(null); } while (TestFlightRnDScenario.Instance == null) { yield return(null); } tfRnDScenario = TestFlightRnDScenario.Instance; while (!tfRnDScenario.isReady) { yield return(null); } Startup(); }
IEnumerator ConnectToScenario() { while (TestFlightManagerScenario.Instance == null) { yield return null; } tfScenario = TestFlightManagerScenario.Instance; while (!tfScenario.isReady) { yield return null; } while (TestFlightRnDScenario.Instance == null) { yield return null; } tfRnDScenario = TestFlightRnDScenario.Instance; while (!tfRnDScenario.isReady) { yield return null; } Startup(); }
public void Startup() { CreateTeams(); isReady = true; Instance = this; }