/// <summary> /// Mark the scenario as failed if the match failed. If it passed _dont_ mark scenario as having been run /// as this could be called from any step( given, check, when...) /// </summary> private void FailIfNotPassed <T>(Boolean passed, T actual, IMatcher <T> matcher, IMatchDiagnostics diagnostics) { MarkLastStepPassed(passed); if (!passed) { Passed(false); var desc = new Description(); desc.Child("Steps were", StepsToString()); desc.Child("expected", matcher); if (actual is String) { desc.Child("but was", "'" + actual + "'"); } else { desc.Child("but was", actual); } desc.Text("==== Diagnostics ===="); desc.Child(diagnostics); TestFirstAssert.Fail(Environment.NewLine + desc.ToString()); } }
private void GenerateAndThrowFailMsg(Object actual, IMatcher matcher, MatchDiagnostics diag, Object label) { var desc = new Description(); if (label != null) { desc.Child("for", label); } Expect.PrintExpectButGot(desc, actual, matcher); desc.Text("==== Diagnostics ===="); desc.Child(diag); TestFirstAssert.Fail(Environment.NewLine + desc.ToString()); }
private String NewFailedMsg() { var desc = new Description(); desc.Child("Steps were", StepsToString()); return(desc.ToString()); }