示例#1
0
        /// <summary>
        /// 返回战斗信息
        /// </summary>
        /// <param name="result">接受消息</param>
        /// <returns>返回战斗信息</returns>
        public UserAndReviewInfo returnUserAndReviewInfo(byte[] result)
        {
            UserAndReviewInfo reviewInfo = new UserAndReviewInfo();

            reviewInfo.ReadByBytes(result);
            return(reviewInfo);
        }
示例#2
0
        static void Main(string[] args)
        {
            Client c = new Client(IpStr, port);

            c.SendMsgAskUserInfo("zbm");
            c.SendMsgAskReviewInfo("zbm");
            c.SendMsgAskMatchInfo();
            c.Receive();
            UserInfo userInfo = new UserInfo();

            userInfo = c.getReceiveUserInfo();
            Console.WriteLine("userInfo: username:{0},password:{1}", userInfo.username, userInfo.password);
            UserAndReviewInfo reviewInfo = new UserAndReviewInfo();

            reviewInfo = c.getReceiveReviewInfo();
            Console.WriteLine("battleNum:{0},victoryNum:{1},escapeNum:{2},singlehighestScore:{3},totalScore:{4}", reviewInfo.battleNum, reviewInfo.victoryNum, reviewInfo.escapeNum, reviewInfo.singlehighestScore, reviewInfo.totalScore);
            bool isMatch = false;

            while (!isMatch)
            {
                Console.WriteLine("匹配失败");
                c.SendMsgAskMatchInfo();
                c.Receive();
                isMatch = c.getReceiveIsMatch();
                Console.WriteLine("IsMatch:{0}", isMatch);
            }

            Console.ReadKey();
        }
示例#3
0
        /// <summary>
        /// 发送更新战斗信息的请求
        /// </summary>
        /// <param name="reviewInfo">战斗信息</param>
        public void SendMsgAskUpdateReviewInfo(UserAndReviewInfo reviewInfo)
        {
            int request = CommandParam.UPDATE_REQUEST;

            try
            {
                byte[] sender = reviewInfo.WriteAsBytes(CommandParam.UPDATE_REQUEST);
                streamToServer.Write(sender, 0, sender.Length);
                Console.WriteLine("Send:{0} is success", request);
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
                return;
            }
        }
示例#4
0
        /// <summary>
        /// 处理接受的数据
        /// </summary>
        /// <param name="buffer">接受的数据</param>
        public void doDealMsg(byte[] buffer)
        {
            IAsyncResult ar;
            ByteBuffer   temp  = new ByteBuffer(buffer);
            int          reply = temp.ReadInt();

            switch (reply)
            {
            case CommandParam.LOGIN_SUCCESS_REPLY:
                //登陆成功
                del_UserInfo = new ReturnUserInfoDelegate(returnInfos.returnUserInfo);
                ar           = del_UserInfo.BeginInvoke(buffer, null, null);
                userInfo     = del_UserInfo.EndInvoke(ar);
                if (LoginEvent != null)
                {
                    LoginEvent(userInfo);
                }
                break;

            case CommandParam.LOGIN_FAIL_REPLY:
                //登陆失败
                userInfo = null;
                if (LoginEvent != null)
                {
                    LoginEvent(userInfo);
                }
                Console.WriteLine("用户不存在");
                break;

            case CommandParam.LOADING_SUCCESS_REPLY:
                //载入成功
                del_UserAndReviewInfo = new ReturnUserAndReviewInfoDelegate(returnInfos.returnUserAndReviewInfo);
                ar = del_UserAndReviewInfo.BeginInvoke(buffer, null, null);
                userAndReviewInfo = del_UserAndReviewInfo.EndInvoke(ar);
                if (LoadEvent != null)
                {
                    LoadEvent(userAndReviewInfo);
                }
                break;

            case CommandParam.UPDATE_FAIL_REPLY:
                //更新失败
                del_IsUpdate = new ReturnIsUpdate(returnInfos.returnIsUpdate);
                ar           = del_IsUpdate.BeginInvoke(buffer, null, null);
                IsUpdate     = del_IsUpdate.EndInvoke(ar);
                break;

            case CommandParam.MATCH_SUCCESS_REPLY:
                //匹配成功
                del_IsMatch = new ReturnIsMatch(returnInfos.returnIsMatchInfo);
                ar          = del_IsMatch.BeginInvoke(buffer, null, null);
                IsMatch     = del_IsMatch.EndInvoke(ar);
                if (MatchEvent != null)
                {
                    MatchEvent(IsMatch);
                }
                break;

            case CommandParam.MATCH_FAIL_REPLY:
                //匹配失败
                del_IsMatch = new ReturnIsMatch(returnInfos.returnIsMatchInfo);
                ar          = del_IsMatch.BeginInvoke(buffer, null, null);
                IsMatch     = del_IsMatch.EndInvoke(ar);
                if (MatchEvent != null)
                {
                    MatchEvent(IsMatch);
                }
                break;

            case CommandParam.BATTLE_REPLY:
                //战斗回应
                del_BattleInfo = new ReturnBattleInfo(returnInfos.returnBatteInfo);
                ar             = del_BattleInfo.BeginInvoke(buffer, null, null);
                battleInfo     = del_BattleInfo.EndInvoke(ar);
                if (BattleEvent != null)
                {
                    BattleEvent(battleInfo);
                }
                break;

            default:
                del_IsOnline = new ReturnIsOnline(returnInfos.returnIsOnline);
                ar           = del_IsOnline.BeginInvoke(buffer, null, null);
                IsOnline     = del_IsOnline.EndInvoke(ar);
                break;
            }
        }