public PhysicsParticle(MyGame theGame, SpriteSheet spriteSheet, PhysicsParticleData data) { m_sprite = new Sprite(theGame, spriteSheet, new Transform()); m_theGame = theGame; m_transform = m_sprite.Transform; m_physics = new PhysicsComponent(m_theGame, m_sprite.Transform); m_data = data; }
public PhysicsParticle(Sprite sprite, PhysicsParticleData data) { //_burntTexture = TextureManager.GetBurnt(textureName); //BindParent(parent); m_sprite = sprite; m_theGame = m_sprite.TheGame; m_transform = sprite.Transform; m_physics = new PhysicsComponent(m_theGame, sprite.Transform); m_data = data; }