public static void Initialise(InsoGame insoGame)
        {
            theGame = insoGame;



            Backgrounds = new BackgroundObjectLibrary();
            TextureLibrary.Initialise(theGame.GraphicsDevice);
            debugFont = insoGame.Content.Load <SpriteFont>("Spritefonts/debug");

            EarthTile.GroundSectionTextures = new SpriteSheet[]
            {
                TextureLibrary.GetSpriteSheet("section"),
            };

            ShurikenReceiver.ImpactTexture = TextureLibrary.GetSpriteSheet("shuriken_impacteffect", 1, 4);

            //Destructible.MiniFireTexture = TextureLibrary.GetSpriteSheet("minifire", 1, 4);

            //FireworkSpark.SparkTexture = InsoGame.Pixel;
            //FireworkBlast.ParticleTextures = new SpriteSheet[] {
            //    TextureLibrary.GetSpriteSheet("firework_blastp"),
            //    TextureLibrary.GetSpriteSheet("firework_blastp_2"),
            //    TextureLibrary.GetSpriteSheet("firework_blastp_3"),
            //    TextureLibrary.GetSpriteSheet("firework_blastp_4"),
            //    TextureLibrary.GetSpriteSheet("firework_blastp_5"),
            //};
            //FireworkBlastParticle.BackgroundTexture = TextureLibrary.GetSpriteSheet("firework_blastp_b");
            //FireworkBlast.HaloTexture = TextureLibrary.GetSpriteSheet("firework_halo");
            //PointDigit.IndicatorTexture = TextureLibrary.GetSpriteSheet("counter_vertical");
            //House.GroundTexture = TextureLibrary.GetSpriteSheet("section_1");
            //Tpl_Enemy.DefaultThumbnail = TextureLibrary.GetSpriteSheet("thb_default");
            //BurnSmoke.SmokeTexture = TextureLibrary.GetSpriteSheet("smoke1");
            //Confetti.ConfettiTexture = TextureLibrary.GetSpriteSheet("confetti", 1, 4);
            Coin.CoinTextures = new SpriteSheet[]
            {
                TextureLibrary.GetSpriteSheet("coin_copper", 1, 6),
                TextureLibrary.GetSpriteSheet("coin_silver", 1, 6),
                TextureLibrary.GetSpriteSheet("coin_gold", 1, 6),
            };
            //StackCoin.StackCoinTextures = new Texture2D[]
            //{
            //    TextureLibrary.GetSpriteSheet("coin_copper_pile"),
            //    TextureLibrary.GetSpriteSheet("coin_silver_pile"),
            //    TextureLibrary.GetSpriteSheet("coin_gold_pile"),
            //};
            //Ts_BaseZombie.ZombieTombStoneTextures = new Texture2D[]
            //{
            //    TextureLibrary.GetSpriteSheet("ts_bz_1"),
            //    TextureLibrary.GetSpriteSheet("ts_bz_2"),
            //};
        }
        public static void Initialise(InsoGame insoGame)
        {
            theGame = insoGame;

            Backgrounds = new BackgroundObjectLibrary();
            TextureLibrary.Initialise(theGame.GraphicsDevice);
            debugFont = insoGame.Content.Load<SpriteFont>("Spritefonts/debug");

            EarthTile.GroundSectionTextures = new SpriteSheet[]
            {
                TextureLibrary.GetSpriteSheet("section"),
            };

            ShurikenReceiver.ImpactTexture = TextureLibrary.GetSpriteSheet("shuriken_impacteffect", 1, 4);

            //Destructible.MiniFireTexture = TextureLibrary.GetSpriteSheet("minifire", 1, 4);

            //FireworkSpark.SparkTexture = InsoGame.Pixel;
            //FireworkBlast.ParticleTextures = new SpriteSheet[] {
            //    TextureLibrary.GetSpriteSheet("firework_blastp"),
            //    TextureLibrary.GetSpriteSheet("firework_blastp_2"),
            //    TextureLibrary.GetSpriteSheet("firework_blastp_3"),
            //    TextureLibrary.GetSpriteSheet("firework_blastp_4"),
            //    TextureLibrary.GetSpriteSheet("firework_blastp_5"),
            //};
            //FireworkBlastParticle.BackgroundTexture = TextureLibrary.GetSpriteSheet("firework_blastp_b");
            //FireworkBlast.HaloTexture = TextureLibrary.GetSpriteSheet("firework_halo");
            //PointDigit.IndicatorTexture = TextureLibrary.GetSpriteSheet("counter_vertical");
            //House.GroundTexture = TextureLibrary.GetSpriteSheet("section_1");
            //Tpl_Enemy.DefaultThumbnail = TextureLibrary.GetSpriteSheet("thb_default");
            //BurnSmoke.SmokeTexture = TextureLibrary.GetSpriteSheet("smoke1");
            //Confetti.ConfettiTexture = TextureLibrary.GetSpriteSheet("confetti", 1, 4);
            Coin.CoinTextures = new SpriteSheet[]
            {
                TextureLibrary.GetSpriteSheet("coin_copper", 1, 6),
                TextureLibrary.GetSpriteSheet("coin_silver", 1, 6),
                TextureLibrary.GetSpriteSheet("coin_gold", 1, 6),
            };
            //StackCoin.StackCoinTextures = new Texture2D[]
            //{
            //    TextureLibrary.GetSpriteSheet("coin_copper_pile"),
            //    TextureLibrary.GetSpriteSheet("coin_silver_pile"),
            //    TextureLibrary.GetSpriteSheet("coin_gold_pile"),
            //};
            //Ts_BaseZombie.ZombieTombStoneTextures = new Texture2D[]
            //{
            //    TextureLibrary.GetSpriteSheet("ts_bz_1"),
            //    TextureLibrary.GetSpriteSheet("ts_bz_2"),
            //};
        }