示例#1
0
        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            //deposit the gold
            pMiner.AddToWealth(pMiner.GoldCarried);

            pMiner.GoldCarried = 0;

            DebugMessages.Instance.WriteLine(String.Format("{0}: Depositing gold. Total savings now: {1}", MainSM.GetEntityName(pEntity.ID()), pMiner.Wealth));

            //wealthy enough to have a well earned rest?
            if (pMiner.Wealth >= Miner.ComfortLevel)
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: WooHoo! Rich enough for now. Back home to mah li'lle lady", MainSM.GetEntityName(pEntity.ID())));

                pMiner.GetFSM().ChangeState(new GoHomeAndSleepTilRested());
            }

            //otherwise get more gold
            else
            {
                pMiner.GetFSM().ChangeState(new EnterMineAndDigForNugget());
            }
        }
示例#2
0
        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            //Now the miner is at the goldmine he digs for gold until he
            //is carrying in excess of MaxNuggets. If he gets thirsty during
            //his digging he packs up work for a while and changes state to
            //gp to the saloon for a whiskey.
            pMiner.AddToGoldCarried(1);

            pMiner.IncreaseFatigue();

            DebugMessages.Instance.WriteLine(String.Format("{0}: Pickin' up a nugget", MainSM.GetEntityName(pEntity.ID())));

            //if enough gold mined, go and put it in the bank
            if (pMiner.PocketsFull())
            {
                pMiner.GetFSM().ChangeState(new VisitBankAndDepositGold());
            }

            if (pMiner.Thirsty())
            {
                pMiner.GetFSM().ChangeState(new QuenchThirst());
            }
        }
示例#3
0
        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            if (pMiner.HP == 1)
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Dang it, defeated by a drunkard!", MainSM.GetEntityName(pEntity.ID())));

                // Lost fight! Tell Joe we are done.
                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                           pEntity.ID(),
                                                           (int)EntityName.ent_BarFly,
                                                           (int)message_type.Msg_DeclineFight,
                                                           (int)MessageDispatcher.NO_ADDITIONAL_INFO);

                pMiner.GetFSM().RevertToPreviousState();
            }
            else
            {
                // Throw a punch
                DebugMessages.Instance.WriteLine(String.Format("{0}: Take this, drunken varmint!", MainSM.GetEntityName(pEntity.ID())));

                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                           pEntity.ID(),
                                                           (int)EntityName.ent_BarFly,
                                                           (int)message_type.Msg_IncomingPunch,
                                                           (int)MessageDispatcher.NO_ADDITIONAL_INFO);
            }
        }
示例#4
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            Miner pMiner = (Miner)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_IncomingPunch:
            {
                if (Utils.RandFloat() <= 0.5)
                {
                    pMiner.HP = pMiner.HP - 1;

                    DebugMessages.Instance.WriteLine(String.Format("{0}: Ouch, my nose.", MainSM.GetEntityName(pEntity.ID())));
                }
                else
                {
                    DebugMessages.Instance.WriteLine(String.Format("{0}: Dodged!", MainSM.GetEntityName(pEntity.ID())));
                }

                return(true);
            }

            case (int)message_type.Msg_DeclineFight:
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Yes! Victorious!", MainSM.GetEntityName(pEntity.ID())));

                pMiner.GetFSM().RevertToPreviousState();

                return(true);
            }
            }

            return(false);
        }
示例#5
0
        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            DebugMessages.Instance.WriteLine(String.Format("{0}: Tastes real good too!", MainSM.GetEntityName(pEntity.ID())));

            pMiner.GetFSM().RevertToPreviousState();
        }
示例#6
0
        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            pMiner.BuyAndDrinkAWhiskey();

            DebugMessages.Instance.WriteLine(String.Format("{0}: That's mighty fine sippin' liquer", MainSM.GetEntityName(pEntity.ID())));

            pMiner.GetFSM().ChangeState(new EnterMineAndDigForNugget());
        }
示例#7
0
        private void Thread_ProgressChanged(object sender, ProgressChangedEventArgs e)
        {
            ArrayList arrReturnValue = DebugMessages.Instance.FlushMessages();

            foreach (string strLine in arrReturnValue)
            {
                if (strLine.StartsWith(MainSM.GetEntityName((int)EntityName.ent_Miner_Bob)))
                {
                    txtUpdates.SelectionColor = mColourBob;
                }
                else if (strLine.StartsWith(MainSM.GetEntityName((int)EntityName.ent_Elsa)))
                {
                    txtUpdates.SelectionColor = mColourElsa;
                }
                else if (strLine.StartsWith(MainSM.GetEntityName((int)EntityName.ent_BarFly)))
                {
                    txtUpdates.SelectionColor = mColourBarFly;
                }
                else
                {
                    txtUpdates.SelectionColor = Color.Black;
                }

                txtUpdates.AppendText(strLine + Environment.NewLine);
            }

            if (e.ProgressPercentage == 100)
            {
                txtUpdates.SelectionColor = Color.Black;
                txtUpdates.AppendText(Environment.NewLine + "Demo Complete!" + Environment.NewLine);
            }
            else
            {
                lblLocationBob.Text = MainSM.GetLocation((int)Bob.Location);
                lblStatusBob.Text   = Bob.GetFSM().CurrentState.GetType().Name.ToString();

                lblLocationWife.Text = MainSM.GetLocation((int)Elsa.Location);
                lblStatusWife.Text   = Elsa.GetFSM().CurrentState.GetType().Name.ToString();

                lblLocationBarFly.Text = MainSM.GetLocation((int)Joe.Location);
                lblStatusBarFly.Text   = Joe.GetFSM().CurrentState.GetType().Name.ToString();
            }
        }
示例#8
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            Miner pMiner = (Miner)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_Antagonize:
            {
                double CurrentTime = MessageDispatcher.Instance.GetRunningTime();

                DebugMessages.Instance.WriteLine(String.Format("Message handled by {0} at time: {1}", MainSM.GetEntityName(pEntity.ID()), CurrentTime));

                if (pMiner.Location == location_type.saloon)
                {
                    if (Utils.RandFloat() <= 0.5)
                    {
                        MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                                   pEntity.ID(),
                                                                   (int)EntityName.ent_BarFly,
                                                                   (int)message_type.Msg_AcceptFight,
                                                                   (int)MessageDispatcher.NO_ADDITIONAL_INFO);

                        pMiner.GetFSM().ChangeState(new BobFight());
                    }
                    else
                    {
                        DebugMessages.Instance.WriteLine(String.Format("{0}: No, I can't be bothered to fight you drunken fool!", MainSM.GetEntityName(pEntity.ID())));

                        MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                                   pEntity.ID(),
                                                                   (int)EntityName.ent_BarFly,
                                                                   (int)message_type.Msg_DeclineFight,
                                                                   (int)MessageDispatcher.NO_ADDITIONAL_INFO);
                    }
                }

                return(true);
            }
            }

            return(false);
        }
示例#9
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            Miner pMiner = (Miner)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_StewReady:
            {
                DebugMessages.Instance.WriteLine(String.Format("Message handled by {0} at time {1}", MainSM.GetEntityName(pEntity.ID()), MessageDispatcher.Instance.GetRunningTime()));

                DebugMessages.Instance.WriteLine(String.Format("{0}: Okay Hun, ahm a comin'", MainSM.GetEntityName(pEntity.ID())));

                pMiner.GetFSM().ChangeState(new EatStew());

                return(true);
            }
            }//end switch

            return(false); //send message to global message handler
        }
示例#10
0
        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            //if miner is not fatigued start to dig for nuggets again.
            if (!pMiner.Fatigued())
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: All mah fatigue has drained away. Time to find more gold!", MainSM.GetEntityName(pEntity.ID())));

                pMiner.GetFSM().ChangeState(new EnterMineAndDigForNugget());
            }

            else
            {
                //sleep
                pMiner.DecreaseFatigue();

                DebugMessages.Instance.WriteLine(String.Format("{0}: ZZZZ... ", MainSM.GetEntityName(pEntity.ID())));
            }
        }