public void GetQualityFadingTest() { //Przygotowanie GameParams g = new GameParams(); Functions f = new Functions(); Round r1 = new Round() { QualityExpense = 100 }; double d1 = 0; //Działanie d1 = f.GetQualityFading(r1); //Sprawdzenie Assert.AreEqual(d1, 100 * g.QualityFading); }