public void SetUp() { Physics.autoSimulation = false; containingObject = new GameObject(); subject = containingObject.AddComponent <StraightLineCastMock>(); validSurface = GameObject.CreatePrimitive(PrimitiveType.Cube); }
public void SetUp() { containingObject = new GameObject(); subject = containingObject.AddComponent <StraightLineCastMock>(); validSurface = GameObject.CreatePrimitive(PrimitiveType.Cube); }