/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); theBackground = new ScrollingBackground(); Texture2D bg = Content.Load<Texture2D>("Image1.jpg"); Tesseract.Engine.Content.ContentManager.Initialize(Content, GraphicsDevice); theBackground.Load(GraphicsDevice, bg); GameManager.Navigate(new IntroState()); }
public override void OnNavigatedTo(GameState previousState) { spriteBatch = new SpriteBatch(ContentManager.GraphicsDevice); overlay = new UpgradeOverlay(spriteBatch); theBackground = new ScrollingBackground(); Texture2D bg = ContentManager.Load<Texture2D>("Image1.jpg"); theBackground.Load(ContentManager.GraphicsDevice, bg); Instantiate(new LevelManager(level)); Instantiate(new Player()); //Instantiate(new SpinningBoss()); Instantiate(new EnemySpawn()); //Instantiate(new LevelSpawner(6, 60, new Vector2(0,1))); base.OnNavigatedTo(previousState); }