private void CustomInitialize() { this.Cuerpo.ScaleX = this.Sprite.ScaleX * 0.4f; this.Cuerpo.ScaleY = this.Sprite.ScaleY * 0.5f; this.Cuerpo.AttachTo(this.Sprite, true); HP = new BarraHP(ContentManagerName); completa = new SuperBarra(ContentManagerName); CurrentState = VariableState.Parado; Cuerpo.Visible = false; Shield.Visible = false; this.Golpe.ScaleX = 0; this.Golpe.ScaleY = 0; }
private void CustomInitialize() { this.Cuerpo.ScaleX = this.Sprite.ScaleX * 0.4f; this.Cuerpo.ScaleY = this.Sprite.ScaleY * 0.5f; this.Cuerpo.AttachTo(this.Sprite, true); HP = new BarraHP(ContentManagerName); interes = new TasaInteres(ContentManagerName); //ciclo = new BarraCiclo(ContentManagerName); fraccionaria = new BarraFraccionaria(ContentManagerName); auxiliardamage = this.PhysDamage; auxiliarvel = this.Velocidad; CurrentState = VariableState.Parado; Cuerpo.Visible = false; Shield.Visible = false; this.Golpe.ScaleX = 0; this.Golpe.ScaleY = 0; }
private void CustomInitialize() { this.Cuerpo.ScaleX = this.Sprite.ScaleX*0.4f; this.Cuerpo.ScaleY = this.Sprite.ScaleY * 0.5f; this.Cuerpo.AttachTo(this.Sprite, true); HP = new BarraHP(ContentManagerName); sensorial = new BarraSensorial(ContentManagerName); auxiliar = PhysDamage; orden2 = false; CurrentState = VariableState.Parado; this.Shield.ScaleX = 0; this.Shield.ScaleY = 0; this.Golpe.ScaleX = 0; this.Golpe.ScaleY = 0; Cuerpo.Visible = false; Shield.Visible = false; }