public Server(World World, int PlayerCap, String myWhiteList, String myBanList, String myOpList) { Main.maxNetplayers = PlayerCap; world = World; world.Server = this; pluginManager = new PluginManager(Statics.PluginPath, this); WhiteList = new DataRegister(myWhiteList); WhiteList.Load(); BanList = new DataRegister(myBanList); BanList.Load(); OpList = new DataRegister(myOpList); OpList.Load(); }
public Server(World World, int PlayerCap, string WhiteList, string BanList, string OpList) { Main.maxNetplayers = PlayerCap; world = World; world.setServer(this); pluginManager = new PluginManager(Statics.getPluginPath, this); whiteList = new DataRegister(WhiteList); whiteList.Load(); banList = new DataRegister(BanList); banList.Load(); opList = new DataRegister(OpList); opList.Load(); }
public Server(World World, int PlayerCap, String myWhiteList, String myBanList, String myOpList) { Main.maxNetplayers = PlayerCap; world = World; world.Server = this; pluginManager = new PluginManager(Statics.PluginPath, this); WhiteList = new DataRegister(myWhiteList); WhiteList.Load(); BanList = new DataRegister(myBanList); BanList.Load(); OpList = new DataRegister(myOpList); OpList.Load(); RejectedItems = new List<String>(); String[] rejItem = Program.properties.RejectedItems.Split(','); for (int i = 0; i < rejItem.Length; i++) { if (rejItem[i].Trim().Length > 0) { RejectedItems.Add(rejItem[i].Trim()); } } }