private static void InitializeServer() { Netplay.ResetNetDiag(); if (Main.rand == null) { Main.rand = new UnifiedRandom((int)DateTime.Now.Ticks); } Main.myPlayer = (int)byte.MaxValue; Netplay.ServerIP = IPAddress.Any; Main.menuMode = 14; Main.statusText = Lang.menu[8].Value; Main.netMode = 2; Netplay.Disconnect = false; for (int index = 0; index < 256; ++index) { Netplay.Clients[index] = new RemoteClient(); Netplay.Clients[index].Reset(); Netplay.Clients[index].Id = index; Netplay.Clients[index].ReadBuffer = new byte[1024]; } Netplay.TcpListener = (ISocket) new TcpSocket(); if (!Netplay.Disconnect) { if (!Netplay.StartListening()) { Main.menuMode = 15; Main.statusText = Language.GetTextValue("Error.TriedToRunServerTwice"); Netplay.Disconnect = true; } Main.statusText = Language.GetTextValue("CLI.ServerStarted"); } if (!Netplay.UseUPNP) { return; } try { Netplay.OpenPort(Netplay.ListenPort); } catch (Exception ex) { } }
public static void ServerLoop(object threadContext) { Netplay.ResetNetDiag(); if (Main.rand == null) { Main.rand = new UnifiedRandom((int)DateTime.Now.Ticks); } Main.myPlayer = (int)byte.MaxValue; Netplay.ServerIP = IPAddress.Any; Main.menuMode = 14; Main.statusText = Lang.menu[8].Value; Main.netMode = 2; Netplay.disconnect = false; for (int index = 0; index < 256; ++index) { Netplay.Clients[index] = new RemoteClient(); Netplay.Clients[index].Reset(); Netplay.Clients[index].Id = index; Netplay.Clients[index].ReadBuffer = new byte[1024]; } Netplay.TcpListener = (ISocket) new TcpSocket(); if (!Netplay.disconnect) { if (!Netplay.StartListening()) { Main.menuMode = 15; Main.statusText = Language.GetTextValue("Error.TriedToRunServerTwice"); Netplay.disconnect = true; } Main.statusText = Language.GetTextValue("CLI.ServerStarted"); } if (Netplay.UseUPNP) { try { Netplay.OpenPort(); } catch { } } int num1 = 0; while (!Netplay.disconnect) { if (!Netplay.IsListening) { int num2 = -1; for (int index = 0; index < Main.maxNetPlayers; ++index) { if (!Netplay.Clients[index].IsConnected()) { num2 = index; break; } } if (num2 >= 0) { if (Main.ignoreErrors) { try { Netplay.StartListening(); Netplay.IsListening = true; } catch { } } else { Netplay.StartListening(); Netplay.IsListening = true; } } } int num3 = 0; for (int index = 0; index < 256; ++index) { if (NetMessage.buffer[index].checkBytes) { NetMessage.CheckBytes(index); } if (Netplay.Clients[index].PendingTermination) { Netplay.Clients[index].Reset(); NetMessage.SyncDisconnectedPlayer(index); } else if (Netplay.Clients[index].IsConnected()) { if (!Netplay.Clients[index].IsActive) { Netplay.Clients[index].State = 0; } Netplay.Clients[index].IsActive = true; ++num3; if (!Netplay.Clients[index].IsReading) { try { if (Netplay.Clients[index].Socket.IsDataAvailable()) { Netplay.Clients[index].IsReading = true; Netplay.Clients[index].Socket.AsyncReceive(Netplay.Clients[index].ReadBuffer, 0, Netplay.Clients[index].ReadBuffer.Length, new SocketReceiveCallback(Netplay.Clients[index].ServerReadCallBack), (object)null); } } catch { Netplay.Clients[index].PendingTermination = true; } } if (Netplay.Clients[index].StatusMax > 0 && Netplay.Clients[index].StatusText2 != "") { if (Netplay.Clients[index].StatusCount >= Netplay.Clients[index].StatusMax) { Netplay.Clients[index].StatusText = Language.GetTextValue("Net.ClientStatusComplete", (object)Netplay.Clients[index].Socket.GetRemoteAddress(), (object)Netplay.Clients[index].Name, (object)Netplay.Clients[index].StatusText2); Netplay.Clients[index].StatusText2 = ""; Netplay.Clients[index].StatusMax = 0; Netplay.Clients[index].StatusCount = 0; } else { Netplay.Clients[index].StatusText = "(" + (object)Netplay.Clients[index].Socket.GetRemoteAddress() + ") " + Netplay.Clients[index].Name + " " + Netplay.Clients[index].StatusText2 + ": " + (object)(int)((double)Netplay.Clients[index].StatusCount / (double)Netplay.Clients[index].StatusMax * 100.0) + "%"; } } else if (Netplay.Clients[index].State == 0) { Netplay.Clients[index].StatusText = Language.GetTextValue("Net.ClientConnecting", (object)string.Format("({0}) {1}", (object)Netplay.Clients[index].Socket.GetRemoteAddress(), (object)Netplay.Clients[index].Name)); } else if (Netplay.Clients[index].State == 1) { Netplay.Clients[index].StatusText = Language.GetTextValue("Net.ClientSendingData", (object)Netplay.Clients[index].Socket.GetRemoteAddress(), (object)Netplay.Clients[index].Name); } else if (Netplay.Clients[index].State == 2) { Netplay.Clients[index].StatusText = Language.GetTextValue("Net.ClientRequestedWorldInfo", (object)Netplay.Clients[index].Socket.GetRemoteAddress(), (object)Netplay.Clients[index].Name); } else if (Netplay.Clients[index].State != 3) { if (Netplay.Clients[index].State == 10) { try { Netplay.Clients[index].StatusText = Language.GetTextValue("Net.ClientPlaying", (object)Netplay.Clients[index].Socket.GetRemoteAddress(), (object)Netplay.Clients[index].Name); } catch (Exception ex) { Netplay.Clients[index].PendingTermination = true; } } } } else if (Netplay.Clients[index].IsActive) { Netplay.Clients[index].PendingTermination = true; } else { Netplay.Clients[index].StatusText2 = ""; if (index < (int)byte.MaxValue) { bool active = Main.player[index].active; Main.player[index].active = false; if (active) { Player.Hooks.PlayerDisconnect(index); } } } } ++num1; if (num1 > 10) { Thread.Sleep(1); num1 = 0; } else { Thread.Sleep(0); } if (!WorldGen.saveLock && !Main.dedServ) { Main.statusText = num3 != 0 ? Language.GetTextValue("Net.ClientsConnected", (object)num3) : Language.GetTextValue("Net.WaitingForClients"); } Netplay.anyClients = num3 != 0; Netplay.IsServerRunning = true; } Netplay.StopListening(); try { Netplay.closePort(); } catch { } for (int index = 0; index < 256; ++index) { Netplay.Clients[index].Reset(); } if (Main.menuMode != 15) { Main.netMode = 0; Main.menuMode = 10; WorldFile.saveWorld(); do { ; }while (WorldGen.saveLock); Main.menuMode = 0; } else { Main.netMode = 0; } Main.myPlayer = 0; }
public static void ServerLoop(object threadContext) { Netplay.ResetNetDiag(); if (Main.rand == null) { Main.rand = new Random((int)DateTime.Now.Ticks); } if (WorldGen.genRand == null) { WorldGen.genRand = new Random((int)DateTime.Now.Ticks); } Main.myPlayer = (int)byte.MaxValue; Netplay.ServerIP = IPAddress.Any; Main.menuMode = 14; Main.statusText = "Starting server..."; Main.netMode = 2; Netplay.disconnect = false; for (int index = 0; index < 256; ++index) { Netplay.Clients[index] = new RemoteClient(); Netplay.Clients[index].Reset(); Netplay.Clients[index].Id = index; Netplay.Clients[index].ReadBuffer = new byte[1024]; } Netplay.TcpListener = (ISocket) new TcpSocket(); if (!Netplay.disconnect) { if (!Netplay.StartListening()) { Main.menuMode = 15; Main.statusText = "Tried to run two servers on the same PC"; Netplay.disconnect = true; } Main.statusText = "Server started"; } if (Netplay.UseUPNP) { try { Netplay.OpenPort(); } catch { } } int num1 = 0; while (!Netplay.disconnect) { if (!Netplay.IsListening) { int num2 = -1; for (int index = 0; index < Main.maxNetPlayers; ++index) { if (!Netplay.Clients[index].Socket.IsConnected()) { num2 = index; break; } } if (num2 >= 0) { if (Main.ignoreErrors) { try { Netplay.StartListening(); Netplay.IsListening = true; } catch { } } else { Netplay.StartListening(); Netplay.IsListening = true; } } } int num3 = 0; for (int bufferIndex = 0; bufferIndex < 256; ++bufferIndex) { if (NetMessage.buffer[bufferIndex].checkBytes) { NetMessage.CheckBytes(bufferIndex); } if (Netplay.Clients[bufferIndex].PendingTermination) { Netplay.Clients[bufferIndex].Reset(); NetMessage.syncPlayers(); } else if (Netplay.Clients[bufferIndex].Socket.IsConnected()) { if (!Netplay.Clients[bufferIndex].IsActive) { Netplay.Clients[bufferIndex].State = 0; } Netplay.Clients[bufferIndex].IsActive = true; ++num3; if (!Netplay.Clients[bufferIndex].IsReading) { try { if (Netplay.Clients[bufferIndex].Socket.IsDataAvailable()) { Netplay.Clients[bufferIndex].IsReading = true; Netplay.Clients[bufferIndex].Socket.AsyncReceive(Netplay.Clients[bufferIndex].ReadBuffer, 0, Netplay.Clients[bufferIndex].ReadBuffer.Length, new SocketReceiveCallback(Netplay.Clients[bufferIndex].ServerReadCallBack), (object)null); } } catch { Netplay.Clients[bufferIndex].PendingTermination = true; } } if (Netplay.Clients[bufferIndex].StatusMax > 0 && Netplay.Clients[bufferIndex].StatusText2 != "") { if (Netplay.Clients[bufferIndex].StatusCount >= Netplay.Clients[bufferIndex].StatusMax) { Netplay.Clients[bufferIndex].StatusText = "(" + (object)Netplay.Clients[bufferIndex].Socket.GetRemoteAddress() + ") " + Netplay.Clients[bufferIndex].Name + " " + Netplay.Clients[bufferIndex].StatusText2 + ": Complete!"; Netplay.Clients[bufferIndex].StatusText2 = ""; Netplay.Clients[bufferIndex].StatusMax = 0; Netplay.Clients[bufferIndex].StatusCount = 0; } else { Netplay.Clients[bufferIndex].StatusText = "(" + (object)Netplay.Clients[bufferIndex].Socket.GetRemoteAddress() + ") " + Netplay.Clients[bufferIndex].Name + " " + Netplay.Clients[bufferIndex].StatusText2 + ": " + (string)(object)(int)((double)Netplay.Clients[bufferIndex].StatusCount / (double)Netplay.Clients[bufferIndex].StatusMax * 100.0) + "%"; } } else if (Netplay.Clients[bufferIndex].State == 0) { Netplay.Clients[bufferIndex].StatusText = "(" + (object)Netplay.Clients[bufferIndex].Socket.GetRemoteAddress() + ") " + Netplay.Clients[bufferIndex].Name + " is connecting..."; } else if (Netplay.Clients[bufferIndex].State == 1) { Netplay.Clients[bufferIndex].StatusText = "(" + (object)Netplay.Clients[bufferIndex].Socket.GetRemoteAddress() + ") " + Netplay.Clients[bufferIndex].Name + " is sending player data..."; } else if (Netplay.Clients[bufferIndex].State == 2) { Netplay.Clients[bufferIndex].StatusText = "(" + (object)Netplay.Clients[bufferIndex].Socket.GetRemoteAddress() + ") " + Netplay.Clients[bufferIndex].Name + " requested world information"; } else if (Netplay.Clients[bufferIndex].State != 3) { if (Netplay.Clients[bufferIndex].State == 10) { try { Netplay.Clients[bufferIndex].StatusText = "(" + (object)Netplay.Clients[bufferIndex].Socket.GetRemoteAddress() + ") " + Netplay.Clients[bufferIndex].Name + " is playing"; } catch { Netplay.Clients[bufferIndex].PendingTermination = true; } } } } else if (Netplay.Clients[bufferIndex].IsActive) { Netplay.Clients[bufferIndex].PendingTermination = true; } else { Netplay.Clients[bufferIndex].StatusText2 = ""; if (bufferIndex < (int)byte.MaxValue) { Main.player[bufferIndex].active = false; } } } ++num1; if (num1 > 10) { Thread.Sleep(1); num1 = 0; } else { Thread.Sleep(0); } if (!WorldGen.saveLock && !Main.dedServ) { Main.statusText = num3 != 0 ? (string)(object)num3 + (object)" clients connected" : "Waiting for clients..."; } Netplay.anyClients = num3 != 0; Netplay.IsServerRunning = true; } Netplay.StopListening(); try { Netplay.closePort(); } catch { } for (int index = 0; index < 256; ++index) { Netplay.Clients[index].Reset(); } if (Main.menuMode != 15) { Main.netMode = 0; Main.menuMode = 10; WorldFile.saveWorld(); while (WorldGen.saveLock) { ; } Main.menuMode = 0; } else { Main.netMode = 0; } Main.myPlayer = 0; }
// Token: 0x0600015D RID: 349 RVA: 0x0002AB20 File Offset: 0x00028D20 public static void ServerLoop(object threadContext) { Netplay.ResetNetDiag(); if (Main.rand == null) { Main.rand = new UnifiedRandom((int)DateTime.Now.Ticks); } Main.myPlayer = 255; Netplay.ServerIP = IPAddress.Any; Main.menuMode = 14; Main.statusText = Lang.menu[8].Value; Main.netMode = 2; Netplay.disconnect = false; for (int i = 0; i < 256; i++) { Netplay.Clients[i] = new RemoteClient(); Netplay.Clients[i].Reset(); Netplay.Clients[i].Id = i; Netplay.Clients[i].ReadBuffer = new byte[1024]; } Netplay.TcpListener = new TcpSocket(); if (!Netplay.disconnect) { if (!Netplay.StartListening()) { Main.menuMode = 15; Main.statusText = Language.GetTextValue("Error.TriedToRunServerTwice"); Netplay.disconnect = true; } Main.statusText = Language.GetTextValue("CLI.ServerStarted"); } if (Netplay.UseUPNP) { try { Netplay.OpenPort(); } catch { } } int num = 0; while (!Netplay.disconnect) { if (!Netplay.IsListening) { int num2 = -1; for (int j = 0; j < Main.maxNetPlayers; j++) { if (!Netplay.Clients[j].IsConnected()) { num2 = j; break; } } if (num2 >= 0) { if (Main.ignoreErrors) { try { Netplay.StartListening(); Netplay.IsListening = true; goto IL_15E; } catch { goto IL_15E; } } Netplay.StartListening(); Netplay.IsListening = true; } } IL_15E: int num3 = 0; for (int k = 0; k < 256; k++) { if (NetMessage.buffer[k].checkBytes) { NetMessage.CheckBytes(k); } if (Netplay.Clients[k].PendingTermination) { Netplay.Clients[k].Reset(); NetMessage.SyncDisconnectedPlayer(k); } else { if (Netplay.Clients[k].IsConnected()) { if (!Netplay.Clients[k].IsActive) { Netplay.Clients[k].State = 0; } Netplay.Clients[k].IsActive = true; num3++; if (!Netplay.Clients[k].IsReading) { try { if (Netplay.Clients[k].Socket.IsDataAvailable()) { Netplay.Clients[k].IsReading = true; Netplay.Clients[k].Socket.AsyncReceive(Netplay.Clients[k].ReadBuffer, 0, Netplay.Clients[k].ReadBuffer.Length, new SocketReceiveCallback(Netplay.Clients[k].ServerReadCallBack), null); } } catch { Netplay.Clients[k].PendingTermination = true; } } if (Netplay.Clients[k].StatusMax > 0 && Netplay.Clients[k].StatusText2 != "") { if (Netplay.Clients[k].StatusCount >= Netplay.Clients[k].StatusMax) { Netplay.Clients[k].StatusText = Language.GetTextValue("Net.ClientStatusComplete", Netplay.Clients[k].Socket.GetRemoteAddress(), Netplay.Clients[k].Name, Netplay.Clients[k].StatusText2); Netplay.Clients[k].StatusText2 = ""; Netplay.Clients[k].StatusMax = 0; Netplay.Clients[k].StatusCount = 0; goto IL_58E; } Netplay.Clients[k].StatusText = string.Concat(new object[] { "(", Netplay.Clients[k].Socket.GetRemoteAddress(), ") ", Netplay.Clients[k].Name, " ", Netplay.Clients[k].StatusText2, ": ", (int)((float)Netplay.Clients[k].StatusCount / (float)Netplay.Clients[k].StatusMax * 100f), "%" }); goto IL_58E; } else { if (Netplay.Clients[k].State == 0) { Netplay.Clients[k].StatusText = Language.GetTextValue("Net.ClientConnecting", string.Format("({0}) {1}", Netplay.Clients[k].Socket.GetRemoteAddress(), Netplay.Clients[k].Name)); goto IL_58E; } if (Netplay.Clients[k].State == 1) { Netplay.Clients[k].StatusText = Language.GetTextValue("Net.ClientSendingData", Netplay.Clients[k].Socket.GetRemoteAddress(), Netplay.Clients[k].Name); goto IL_58E; } if (Netplay.Clients[k].State == 2) { Netplay.Clients[k].StatusText = Language.GetTextValue("Net.ClientRequestedWorldInfo", Netplay.Clients[k].Socket.GetRemoteAddress(), Netplay.Clients[k].Name); goto IL_58E; } if (Netplay.Clients[k].State == 3 || Netplay.Clients[k].State != 10) { goto IL_58E; } try { Netplay.Clients[k].StatusText = Language.GetTextValue("Net.ClientPlaying", Netplay.Clients[k].Socket.GetRemoteAddress(), Netplay.Clients[k].Name); goto IL_58E; } catch (Exception) { Netplay.Clients[k].PendingTermination = true; goto IL_58E; } } } if (Netplay.Clients[k].IsActive) { Netplay.Clients[k].PendingTermination = true; } else { Netplay.Clients[k].StatusText2 = ""; if (k < 255) { bool arg_585_0 = Main.player[k].active; Main.player[k].active = false; if (arg_585_0) { Player.Hooks.PlayerDisconnect(k); } } } } IL_58E :; } num++; if (num > 10) { Thread.Sleep(1); num = 0; } else { Thread.Sleep(0); } if (!WorldGen.saveLock && !Main.dedServ) { if (num3 == 0) { Main.statusText = Language.GetTextValue("Net.WaitingForClients"); } else { Main.statusText = Language.GetTextValue("Net.ClientsConnected", num3); } } if (num3 == 0) { Netplay.anyClients = false; } else { Netplay.anyClients = true; } Netplay.IsServerRunning = true; } Netplay.StopListening(); try { Netplay.closePort(); } catch { } for (int l = 0; l < 256; l++) { Netplay.Clients[l].Reset(); } if (Main.menuMode != 15) { Main.netMode = 0; Main.menuMode = 10; WorldFile.saveWorld(); while (WorldGen.saveLock) { } Main.menuMode = 0; } else { Main.netMode = 0; } Main.myPlayer = 0; }