public void NewText(ref Item newItem, int stack) { if (view.ui.inventoryMode > 0 || !view.ui.showItemText || newItem.active == 0) { return; } int num = -1; for (int num2 = 3; num2 >= 0; num2--) { if (itemText[num2].active != 0) { if (itemText[num2].netID == newItem.netID && newItem.prefix == 0) { itemText[num2].stack += stack; Main.strBuilder.Length = 0; Main.strBuilder.Append(Lang.itemName(newItem.netID)); Main.strBuilder.Append(itemText[num2].stack.ToStackString()); Vector2 textSize = UI.fontSmallOutline.MeasureString(Main.strBuilder); itemText[num2].text = Main.strBuilder.ToString(); itemText[num2].textSize = textSize; itemText[num2].lifeTime = 56; itemText[num2].scale = 0f; itemText[num2].position.X = newItem.position.X + ((float)(int)newItem.width - textSize.X) * 0.5f; itemText[num2].position.Y = newItem.position.Y + (float)(newItem.height >> 2) - textSize.Y * 0.5f; itemText[num2].velocityY = -7f; return; } } else { num = num2; } } if (num < 0) { float num3 = Main.bottomWorld; for (int i = 0; i < 4; i++) { if (num3 > itemText[i].position.Y) { num = i; num3 = itemText[i].position.Y; } } } if (num >= 0) { string text = newItem.AffixName(); itemText[num].active = 1; itemText[num].lifeTime = 56; itemText[num].netID = newItem.netID; itemText[num].stack = stack; if (stack > 1) { text += stack.ToStackString(); } itemText[num].text = text; Vector2 textSize2 = UI.MeasureString(UI.fontSmallOutline, text); itemText[num].textSize = textSize2; itemText[num].alpha = 1f; itemText[num].alphaDir = -0.01f; itemText[num].scale = 0f; itemText[num].velocityY = -7f; itemText[num].position.X = newItem.position.X + (float)(int)newItem.width * 0.5f - textSize2.X * 0.5f; itemText[num].position.Y = newItem.position.Y + (float)(int)newItem.height * 0.25f - textSize2.Y * 0.5f; if (newItem.rare == 1) { itemText[num].color = new Color(150, 150, 255); } else if (newItem.rare == 2) { itemText[num].color = new Color(150, 255, 150); } else if (newItem.rare == 3) { itemText[num].color = new Color(255, 200, 150); } else if (newItem.rare == 4) { itemText[num].color = new Color(255, 150, 150); } else if (newItem.rare == 5) { itemText[num].color = new Color(255, 150, 255); } else if (newItem.rare == -1) { itemText[num].color = new Color(130, 130, 130); } else if (newItem.rare == 6) { itemText[num].color = new Color(210, 160, 255); } else { itemText[num].color = Color.White; } } }