public static void NewText(Item newItem, int stack, bool noStack = false, bool longText = false) { bool flag = newItem.itemId >= 71 && newItem.itemId <= 74; if (!Main.showItemText || newItem.name == null || (!newItem.active || Main.netMode == 2)) { return; } for (int index = 0; index < 20; ++index) { if (Main.itemText[index].active && (Main.itemText[index].name == newItem.AffixName() || flag && Main.itemText[index].coinText) && (!Main.itemText[index].NoStack && !noStack)) { string text1 = string.Concat(new object[4] { (object)newItem.name, (object)" (", (object)(Main.itemText[index].stack + stack), (object)")" }); string text2 = newItem.name; if (Main.itemText[index].stack > 1) { text2 = string.Concat(new object[4] { (object)text2, (object)" (", (object)Main.itemText[index].stack, (object)")" }); } Main.fontMouseText.MeasureString(text2); Vector2 vector2 = Main.fontMouseText.MeasureString(text1); if (Main.itemText[index].lifeTime < 0) { Main.itemText[index].scale = 1f; } if (Main.itemText[index].lifeTime < 60) { Main.itemText[index].lifeTime = 60; } if (flag && Main.itemText[index].coinText) { int num = 0; if (newItem.itemId == 71) { num += newItem.stack; } else if (newItem.itemId == 72) { num += 100 * newItem.stack; } else if (newItem.itemId == 73) { num += 10000 * newItem.stack; } else if (newItem.itemId == 74) { num += 1000000 * newItem.stack; } Main.itemText[index].coinValue += num; string text3 = ItemText.ValueToName(Main.itemText[index].coinValue); vector2 = Main.fontMouseText.MeasureString(text3); Main.itemText[index].name = text3; if (Main.itemText[index].coinValue >= 1000000) { if (Main.itemText[index].lifeTime < 300) { Main.itemText[index].lifeTime = 300; } Main.itemText[index].color = new Color(220, 220, 198); } else if (Main.itemText[index].coinValue >= 10000) { if (Main.itemText[index].lifeTime < 240) { Main.itemText[index].lifeTime = 240; } Main.itemText[index].color = new Color(224, 201, 92); } else if (Main.itemText[index].coinValue >= 100) { if (Main.itemText[index].lifeTime < 180) { Main.itemText[index].lifeTime = 180; } Main.itemText[index].color = new Color(181, 192, 193); } else if (Main.itemText[index].coinValue >= 1) { if (Main.itemText[index].lifeTime < 120) { Main.itemText[index].lifeTime = 120; } Main.itemText[index].color = new Color(246, 138, 96); } } Main.itemText[index].stack += stack; Main.itemText[index].scale = 0.0f; Main.itemText[index].rotation = 0.0f; Main.itemText[index].position.X = (float)((double)newItem.position.X + (double)newItem.width * 0.5 - (double)vector2.X * 0.5); Main.itemText[index].position.Y = (float)((double)newItem.position.Y + (double)newItem.height * 0.25 - (double)vector2.Y * 0.5); Main.itemText[index].velocity.Y = -7f; if (!Main.itemText[index].coinText) { return; } Main.itemText[index].stack = 1; return; } } int index1 = -1; for (int index2 = 0; index2 < 20; ++index2) { if (!Main.itemText[index2].active) { index1 = index2; break; } } if (index1 == -1) { double num = (double)Main.bottomWorld; for (int index2 = 0; index2 < 20; ++index2) { if (num > (double)Main.itemText[index2].position.Y) { index1 = index2; num = (double)Main.itemText[index2].position.Y; } } } if (index1 < 0) { return; } string text = newItem.AffixName(); if (stack > 1) { text = string.Concat(new object[4] { (object)text, (object)" (", (object)stack, (object)")" }); } Vector2 vector2_1 = Main.fontMouseText.MeasureString(text); Main.itemText[index1].alpha = 1f; Main.itemText[index1].alphaDir = -1; Main.itemText[index1].active = true; Main.itemText[index1].scale = 0.0f; Main.itemText[index1].NoStack = noStack; Main.itemText[index1].rotation = 0.0f; Main.itemText[index1].position.X = (float)((double)newItem.position.X + (double)newItem.width * 0.5 - (double)vector2_1.X * 0.5); Main.itemText[index1].position.Y = (float)((double)newItem.position.Y + (double)newItem.height * 0.25 - (double)vector2_1.Y * 0.5); Main.itemText[index1].color = Color.White; if (newItem.rare == 1) { Main.itemText[index1].color = new Color(150, 150, (int)byte.MaxValue); } else if (newItem.rare == 2) { Main.itemText[index1].color = new Color(150, (int)byte.MaxValue, 150); } else if (newItem.rare == 3) { Main.itemText[index1].color = new Color((int)byte.MaxValue, 200, 150); } else if (newItem.rare == 4) { Main.itemText[index1].color = new Color((int)byte.MaxValue, 150, 150); } else if (newItem.rare == 5) { Main.itemText[index1].color = new Color((int)byte.MaxValue, 150, (int)byte.MaxValue); } else if (newItem.rare == -11) { Main.itemText[index1].color = new Color((int)byte.MaxValue, 175, 0); } else if (newItem.rare == -1) { Main.itemText[index1].color = new Color(130, 130, 130); } else if (newItem.rare == 6) { Main.itemText[index1].color = new Color(210, 160, (int)byte.MaxValue); } else if (newItem.rare == 7) { Main.itemText[index1].color = new Color(150, (int)byte.MaxValue, 10); } else if (newItem.rare == 8) { Main.itemText[index1].color = new Color((int)byte.MaxValue, (int)byte.MaxValue, 10); } else if (newItem.rare == 9) { Main.itemText[index1].color = new Color(5, 200, (int)byte.MaxValue); } else if (newItem.rare == 10) { Main.itemText[index1].color = new Color((int)byte.MaxValue, 40, 100); } else if (newItem.rare >= 11) { Main.itemText[index1].color = new Color(180, 40, (int)byte.MaxValue); } Main.itemText[index1].expert = newItem.expert; Main.itemText[index1].name = newItem.AffixName(); Main.itemText[index1].stack = stack; Main.itemText[index1].velocity.Y = -7f; Main.itemText[index1].lifeTime = 60; if (longText) { Main.itemText[index1].lifeTime *= 5; } Main.itemText[index1].coinValue = 0; Main.itemText[index1].coinText = newItem.itemId >= 71 && newItem.itemId <= 74; if (!Main.itemText[index1].coinText) { return; } if (newItem.itemId == 71) { Main.itemText[index1].coinValue += Main.itemText[index1].stack; } else if (newItem.itemId == 72) { Main.itemText[index1].coinValue += 100 * Main.itemText[index1].stack; } else if (newItem.itemId == 73) { Main.itemText[index1].coinValue += 10000 * Main.itemText[index1].stack; } else if (newItem.itemId == 74) { Main.itemText[index1].coinValue += 1000000 * Main.itemText[index1].stack; } Main.itemText[index1].ValueToName(); Main.itemText[index1].stack = 1; int index3 = index1; if (Main.itemText[index3].coinValue >= 1000000) { if (Main.itemText[index3].lifeTime < 300) { Main.itemText[index3].lifeTime = 300; } Main.itemText[index3].color = new Color(220, 220, 198); } else if (Main.itemText[index3].coinValue >= 10000) { if (Main.itemText[index3].lifeTime < 240) { Main.itemText[index3].lifeTime = 240; } Main.itemText[index3].color = new Color(224, 201, 92); } else if (Main.itemText[index3].coinValue >= 100) { if (Main.itemText[index3].lifeTime < 180) { Main.itemText[index3].lifeTime = 180; } Main.itemText[index3].color = new Color(181, 192, 193); } else { if (Main.itemText[index3].coinValue < 1) { return; } if (Main.itemText[index3].lifeTime < 120) { Main.itemText[index3].lifeTime = 120; } Main.itemText[index3].color = new Color(246, 138, 96); } }
// Token: 0x06000170 RID: 368 RVA: 0x0002BA7C File Offset: 0x00029C7C public static void NewText(Item newItem, int stack, bool noStack = false, bool longText = false) { bool flag = newItem.type >= 71 && newItem.type <= 74; if (!Main.showItemText) { return; } if (newItem.Name == null || !newItem.active) { return; } if (Main.netMode == 2) { return; } for (int i = 0; i < 20; i++) { if (Main.itemText[i].active && (Main.itemText[i].name == newItem.AffixName() || (flag && Main.itemText[i].coinText)) && !Main.itemText[i].NoStack && !noStack) { string text = string.Concat(new object[] { newItem.Name, " (", Main.itemText[i].stack + stack, ")" }); string text2 = newItem.Name; if (Main.itemText[i].stack > 1) { text2 = string.Concat(new object[] { text2, " (", Main.itemText[i].stack, ")" }); } Vector2 vector = Main.fontMouseText.MeasureString(text2); vector = Main.fontMouseText.MeasureString(text); if (Main.itemText[i].lifeTime < 0) { Main.itemText[i].scale = 1f; } if (Main.itemText[i].lifeTime < 60) { Main.itemText[i].lifeTime = 60; } if (flag && Main.itemText[i].coinText) { int num = 0; if (newItem.type == 71) { num += newItem.stack; } else if (newItem.type == 72) { num += 100 * newItem.stack; } else if (newItem.type == 73) { num += 10000 * newItem.stack; } else if (newItem.type == 74) { num += 1000000 * newItem.stack; } Main.itemText[i].coinValue += num; text = ItemText.ValueToName(Main.itemText[i].coinValue); vector = Main.fontMouseText.MeasureString(text); Main.itemText[i].name = text; if (Main.itemText[i].coinValue >= 1000000) { if (Main.itemText[i].lifeTime < 300) { Main.itemText[i].lifeTime = 300; } Main.itemText[i].color = new Color(220, 220, 198); } else if (Main.itemText[i].coinValue >= 10000) { if (Main.itemText[i].lifeTime < 240) { Main.itemText[i].lifeTime = 240; } Main.itemText[i].color = new Color(224, 201, 92); } else if (Main.itemText[i].coinValue >= 100) { if (Main.itemText[i].lifeTime < 180) { Main.itemText[i].lifeTime = 180; } Main.itemText[i].color = new Color(181, 192, 193); } else if (Main.itemText[i].coinValue >= 1) { if (Main.itemText[i].lifeTime < 120) { Main.itemText[i].lifeTime = 120; } Main.itemText[i].color = new Color(246, 138, 96); } } Main.itemText[i].stack += stack; Main.itemText[i].scale = 0f; Main.itemText[i].rotation = 0f; Main.itemText[i].position.X = newItem.position.X + (float)newItem.width * 0.5f - vector.X * 0.5f; Main.itemText[i].position.Y = newItem.position.Y + (float)newItem.height * 0.25f - vector.Y * 0.5f; Main.itemText[i].velocity.Y = -7f; if (Main.itemText[i].coinText) { Main.itemText[i].stack = 1; } return; } } int num2 = -1; for (int j = 0; j < 20; j++) { if (!Main.itemText[j].active) { num2 = j; break; } } if (num2 == -1) { double num3 = (double)Main.bottomWorld; for (int k = 0; k < 20; k++) { if (num3 > (double)Main.itemText[k].position.Y) { num2 = k; num3 = (double)Main.itemText[k].position.Y; } } } if (num2 >= 0) { string text3 = newItem.AffixName(); if (stack > 1) { text3 = string.Concat(new object[] { text3, " (", stack, ")" }); } Vector2 vector2 = Main.fontMouseText.MeasureString(text3); Main.itemText[num2].alpha = 1f; Main.itemText[num2].alphaDir = -1; Main.itemText[num2].active = true; Main.itemText[num2].scale = 0f; Main.itemText[num2].NoStack = noStack; Main.itemText[num2].rotation = 0f; Main.itemText[num2].position.X = newItem.position.X + (float)newItem.width * 0.5f - vector2.X * 0.5f; Main.itemText[num2].position.Y = newItem.position.Y + (float)newItem.height * 0.25f - vector2.Y * 0.5f; Main.itemText[num2].color = Color.White; if (newItem.rare == 1) { Main.itemText[num2].color = new Color(150, 150, 255); } else if (newItem.rare == 2) { Main.itemText[num2].color = new Color(150, 255, 150); } else if (newItem.rare == 3) { Main.itemText[num2].color = new Color(255, 200, 150); } else if (newItem.rare == 4) { Main.itemText[num2].color = new Color(255, 150, 150); } else if (newItem.rare == 5) { Main.itemText[num2].color = new Color(255, 150, 255); } else if (newItem.rare == -11) { Main.itemText[num2].color = new Color(255, 175, 0); } else if (newItem.rare == -1) { Main.itemText[num2].color = new Color(130, 130, 130); } else if (newItem.rare == 6) { Main.itemText[num2].color = new Color(210, 160, 255); } else if (newItem.rare == 7) { Main.itemText[num2].color = new Color(150, 255, 10); } else if (newItem.rare == 8) { Main.itemText[num2].color = new Color(255, 255, 10); } else if (newItem.rare == 9) { Main.itemText[num2].color = new Color(5, 200, 255); } else if (newItem.rare == 10) { Main.itemText[num2].color = new Color(255, 40, 100); } else if (newItem.rare >= 11) { Main.itemText[num2].color = new Color(180, 40, 255); } Main.itemText[num2].expert = newItem.expert; Main.itemText[num2].name = newItem.AffixName(); Main.itemText[num2].stack = stack; Main.itemText[num2].velocity.Y = -7f; Main.itemText[num2].lifeTime = 60; if (longText) { Main.itemText[num2].lifeTime *= 5; } Main.itemText[num2].coinValue = 0; Main.itemText[num2].coinText = (newItem.type >= 71 && newItem.type <= 74); if (Main.itemText[num2].coinText) { if (newItem.type == 71) { Main.itemText[num2].coinValue += Main.itemText[num2].stack; } else if (newItem.type == 72) { Main.itemText[num2].coinValue += 100 * Main.itemText[num2].stack; } else if (newItem.type == 73) { Main.itemText[num2].coinValue += 10000 * Main.itemText[num2].stack; } else if (newItem.type == 74) { Main.itemText[num2].coinValue += 1000000 * Main.itemText[num2].stack; } Main.itemText[num2].ValueToName(); Main.itemText[num2].stack = 1; int num4 = num2; if (Main.itemText[num4].coinValue >= 1000000) { if (Main.itemText[num4].lifeTime < 300) { Main.itemText[num4].lifeTime = 300; } Main.itemText[num4].color = new Color(220, 220, 198); return; } if (Main.itemText[num4].coinValue >= 10000) { if (Main.itemText[num4].lifeTime < 240) { Main.itemText[num4].lifeTime = 240; } Main.itemText[num4].color = new Color(224, 201, 92); return; } if (Main.itemText[num4].coinValue >= 100) { if (Main.itemText[num4].lifeTime < 180) { Main.itemText[num4].lifeTime = 180; } Main.itemText[num4].color = new Color(181, 192, 193); return; } if (Main.itemText[num4].coinValue >= 1) { if (Main.itemText[num4].lifeTime < 120) { Main.itemText[num4].lifeTime = 120; } Main.itemText[num4].color = new Color(246, 138, 96); } } return; } }