public override bool Apply(Point origin, int x, int y, params object[] args) { WorldUtils.TileFrame(x, y, this._frameNeighbors); return(this.UnitApply(origin, x, y, args)); }
public override bool Apply(Point origin, int x, int y, params object[] args) { WorldUtils.ClearWall(x, y, _frameNeighbors); return(UnitApply(origin, x, y, args)); }