public void Append(GenPass pass) { this._passes.Add(pass); WorldGenerator weight = this; weight._totalLoadWeight = weight._totalLoadWeight + pass.Weight; }
public void Append(GenPass pass) { this._passes.Add(pass); this._totalLoadWeight = this._totalLoadWeight + pass.Weight; }
public void Append(GenPass pass) { _passes.Add(pass); _totalLoadWeight += pass.Weight; }
public void Append(GenPass pass) { this._passes.Add(pass); this._totalLoadWeight += pass.Weight; }