private static void DrawAchievement(SpriteBatch sb, ref Vector2 center, AchievementCompleteUI.DrawCache ach)
 {
     float alpha = ach.Alpha;
     if ((double)alpha > 0.0)
     {
         string text = ach.Title;
         Vector2 center1 = center;
         Vector2 vector2 = Main.fontItemStack.MeasureString(text);
         float num = ach.Scale * 1.1f;
         Rectangle rectangle = Utils.CenteredRectangle(center1, (vector2 + new Vector2(58f, 10f)) * num);
         Vector2 mouseScreen = Main.MouseScreen;
         bool flag = rectangle.Contains(Utils.ToPoint(mouseScreen));
         Color c = flag ? new Color(64, 109, 164) * 0.75f : new Color(64, 109, 164) * 0.5f;
         Utils.DrawInvBG(sb, rectangle, c);
         float scale = num * 0.3f;
         Color color = new Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor / 5, (int)Main.mouseTextColor);
         Vector2 position = Utils.Right(rectangle) - Vector2.UnitX * num * (float)(12.0 + (double)scale * (double)ach.Frame.Width);
         sb.Draw(AchievementCompleteUI.AchievementsTexture, position, new Rectangle?(ach.Frame), Color.White * alpha, 0.0f, new Vector2(0.0f, (float)(ach.Frame.Height / 2)), scale, SpriteEffects.None, 0.0f);
         sb.Draw(AchievementCompleteUI.AchievementsTextureBorder, position, new Rectangle?(), Color.White * alpha, 0.0f, new Vector2(0.0f, (float)(ach.Frame.Height / 2)), scale, SpriteEffects.None, 0.0f);
         Utils.DrawBorderString(sb, text, position - Vector2.UnitX * 10f, color * alpha, num * 0.9f, 1f, 0.4f, -1);
         if (flag)
         {
             Main.player[Main.myPlayer].mouseInterface = true;
             if (Main.mouseLeft && Main.mouseLeftRelease)
             {
                 AchievementsUI.OpenAndGoto(ach.theAchievement);
                 ach.TimeLeft = 0;
             }
         }
     }
     ach.ApplyHeight(ref center);
 }
        public static void Draw(SpriteBatch sb)
        {
            Vector2 center = new Vector2((float)(Main.screenWidth / 2), (float)(Main.screenHeight - 40));

            foreach (AchievementCompleteUI.DrawCache ach in AchievementCompleteUI.caches)
            {
                AchievementCompleteUI.DrawAchievement(sb, ref center, ach);
                if ((double)center.Y < -100.0)
                {
                    break;
                }
            }
        }
示例#3
0
        public static void Draw(SpriteBatch sb)
        {
            float y = (float)(Main.screenHeight - 40);

            if (PlayerInput.UsingGamepad)
            {
                y -= 25f;
            }
            Vector2 center = new Vector2((float)(Main.screenWidth / 2), y);

            foreach (AchievementCompleteUI.DrawCache cach in AchievementCompleteUI.caches)
            {
                AchievementCompleteUI.DrawAchievement(sb, ref center, cach);
                if ((double)center.Y < -100.0)
                {
                    break;
                }
            }
        }
示例#4
0
        // Token: 0x06000BAF RID: 2991 RVA: 0x003CF5CC File Offset: 0x003CD7CC
        public static void Draw(SpriteBatch sb)
        {
            float num = (float)(Main.screenHeight - 40);

            if (PlayerInput.UsingGamepad)
            {
                num -= 25f;
            }
            Vector2 vector = new Vector2((float)(Main.screenWidth / 2), num);

            foreach (AchievementCompleteUI.DrawCache current in AchievementCompleteUI.caches)
            {
                AchievementCompleteUI.DrawAchievement(sb, ref vector, current);
                if (vector.Y < -100f)
                {
                    break;
                }
            }
        }
        public static void Draw(SpriteBatch sb)
        {
            float num = (float)(Main.screenHeight - 40);

            if (PlayerInput.UsingGamepad)
            {
                num -= 25f;
            }
            Vector2 center;

            // ISSUE: explicit reference operation
            ((Vector2)@center).\u002Ector((float)(Main.screenWidth / 2), num);
            foreach (AchievementCompleteUI.DrawCache cach in AchievementCompleteUI.caches)
            {
                AchievementCompleteUI.DrawAchievement(sb, ref center, cach);
                if (center.Y < -100.0)
                {
                    break;
                }
            }
        }
		private static void DrawAchievement(SpriteBatch sb, ref Vector2 center, AchievementCompleteUI.DrawCache ach)
		{
			float alpha = ach.Alpha;
			if (alpha > 0f)
			{
				string title = ach.Title;
				Vector2 center2 = center;
				Vector2 value = Main.fontItemStack.MeasureString(title);
				float num = ach.Scale * 1.1f;
				Rectangle r = Utils.CenteredRectangle(center2, (value + new Vector2(58f, 10f)) * num);
				Vector2 mouseScreen = Main.MouseScreen;
				bool flag = r.Contains(mouseScreen.ToPoint());
				Color c = flag ? (new Color(64, 109, 164) * 0.75f) : (new Color(64, 109, 164) * 0.5f);
				Utils.DrawInvBG(sb, r, c);
				float num2 = num * 0.3f;
				Color value2 = new Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)(Main.mouseTextColor / 5), (int)Main.mouseTextColor);
				Vector2 vector = r.Right() - Vector2.UnitX * num * (12f + num2 * (float)ach.Frame.Width);
				sb.Draw(AchievementCompleteUI.AchievementsTexture, vector, new Rectangle?(ach.Frame), Color.White * alpha, 0f, new Vector2(0f, (float)(ach.Frame.Height / 2)), num2, SpriteEffects.None, 0f);
				sb.Draw(AchievementCompleteUI.AchievementsTextureBorder, vector, null, Color.White * alpha, 0f, new Vector2(0f, (float)(ach.Frame.Height / 2)), num2, SpriteEffects.None, 0f);
				Utils.DrawBorderString(sb, title, vector - Vector2.UnitX * 10f, value2 * alpha, num * 0.9f, 1f, 0.4f, -1);
				if (flag)
				{
					Main.player[Main.myPlayer].mouseInterface = true;
					if (Main.mouseLeft && Main.mouseLeftRelease)
					{
						AchievementsUI.OpenAndGoto(ach.theAchievement);
						ach.TimeLeft = 0;
					}
				}
			}
			ach.ApplyHeight(ref center);
		}