private List <AchievementAdvisorCard> GetBestCards(int cardsAmount = 10) { List <AchievementAdvisorCard> list = new List <AchievementAdvisorCard>(); for (int i = 0; i < _cards.Count; i++) { AchievementAdvisorCard achievementAdvisorCard = _cards[i]; if (!achievementAdvisorCard.achievement.IsCompleted && achievementAdvisorCard.IsAchievableInWorld()) { list.Add(achievementAdvisorCard); if (list.Count >= cardsAmount) { break; } } } return(list); }
private List <AchievementAdvisorCard> GetBestCards(int cardsAmount = 10) { List <AchievementAdvisorCard> achievementAdvisorCardList = new List <AchievementAdvisorCard>(); for (int index = 0; index < this._cards.Count; ++index) { AchievementAdvisorCard card = this._cards[index]; if (!card.achievement.IsCompleted && card.IsAchievableInWorld()) { achievementAdvisorCardList.Add(card); if (achievementAdvisorCardList.Count >= cardsAmount) { break; } } } return(achievementAdvisorCardList); }
private void DrawCard( AchievementAdvisorCard card, SpriteBatch spriteBatch, Vector2 position, float scale, out bool hovered) { hovered = false; if (Main.MouseScreen.Between(position, position + card.frame.Size() * scale)) { Main.LocalPlayer.mouseInterface = true; hovered = true; } Color color = Color.White; if (!hovered) { color = new Color(220, 220, 220, 220); } Vector2 vector2_1 = new Vector2(-4f) * scale; Vector2 vector2_2 = new Vector2(-8f) * scale; Texture2D texture = this._achievementsBorderMouseHoverFatTexture.get_Value(); if ((double)scale > 0.5) { texture = this._achievementsBorderMouseHoverThinTexture.get_Value(); vector2_2 = new Vector2(-5f) * scale; } Rectangle frame = card.frame; frame.X += 528; spriteBatch.Draw(this._achievementsTexture.get_Value(), position, new Rectangle?(frame), color, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0.0f); spriteBatch.Draw(this._achievementsBorderTexture.get_Value(), position + vector2_1, new Rectangle?(), color, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0.0f); if (!hovered) { return; } spriteBatch.Draw(texture, position + vector2_2, new Rectangle?(), Main.OurFavoriteColor, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0.0f); }
public void DrawOneAchievement(SpriteBatch spriteBatch, Vector2 position, bool large) { List <AchievementAdvisorCard> bestCards = this.GetBestCards(1); if (bestCards.Count < 1) { return; } AchievementAdvisorCard achievementAdvisorCard = bestCards[0]; float scale = 0.35f; if (large) { scale = 0.75f; } this._hoveredCard = (AchievementAdvisorCard)null; bool hovered; this.DrawCard(bestCards[0], spriteBatch, position + new Vector2(8f) * scale, scale, out hovered); if (!hovered) { return; } this._hoveredCard = achievementAdvisorCard; if (PlayerInput.IgnoreMouseInterface) { return; } Main.player[Main.myPlayer].mouseInterface = true; if (!Main.mouseLeft || !Main.mouseLeftRelease) { return; } Main.ingameOptionsWindow = false; IngameFancyUI.OpenAchievementsAndGoto(this._hoveredCard.achievement); }
public void Update() { _hoveredCard = null; }
public void Update() { this._hoveredCard = (AchievementAdvisorCard)null; }
public void Initialize() { float num1 = 1f; List <AchievementAdvisorCard> cards1 = this._cards; Achievement achievement1 = Main.Achievements.GetAchievement("TIMBER"); double num2 = (double)num1; float num3 = (float)(num2 + 1.0); AchievementAdvisorCard achievementAdvisorCard1 = new AchievementAdvisorCard(achievement1, (float)num2); cards1.Add(achievementAdvisorCard1); List <AchievementAdvisorCard> cards2 = this._cards; Achievement achievement2 = Main.Achievements.GetAchievement("BENCHED"); double num4 = (double)num3; float num5 = (float)(num4 + 1.0); AchievementAdvisorCard achievementAdvisorCard2 = new AchievementAdvisorCard(achievement2, (float)num4); cards2.Add(achievementAdvisorCard2); List <AchievementAdvisorCard> cards3 = this._cards; Achievement achievement3 = Main.Achievements.GetAchievement("OBTAIN_HAMMER"); double num6 = (double)num5; float num7 = (float)(num6 + 1.0); AchievementAdvisorCard achievementAdvisorCard3 = new AchievementAdvisorCard(achievement3, (float)num6); cards3.Add(achievementAdvisorCard3); List <AchievementAdvisorCard> cards4 = this._cards; Achievement achievement4 = Main.Achievements.GetAchievement("NO_HOBO"); double num8 = (double)num7; float num9 = (float)(num8 + 1.0); AchievementAdvisorCard achievementAdvisorCard4 = new AchievementAdvisorCard(achievement4, (float)num8); cards4.Add(achievementAdvisorCard4); List <AchievementAdvisorCard> cards5 = this._cards; Achievement achievement5 = Main.Achievements.GetAchievement("YOU_CAN_DO_IT"); double num10 = (double)num9; float num11 = (float)(num10 + 1.0); AchievementAdvisorCard achievementAdvisorCard5 = new AchievementAdvisorCard(achievement5, (float)num10); cards5.Add(achievementAdvisorCard5); List <AchievementAdvisorCard> cards6 = this._cards; Achievement achievement6 = Main.Achievements.GetAchievement("OOO_SHINY"); double num12 = (double)num11; float num13 = (float)(num12 + 1.0); AchievementAdvisorCard achievementAdvisorCard6 = new AchievementAdvisorCard(achievement6, (float)num12); cards6.Add(achievementAdvisorCard6); List <AchievementAdvisorCard> cards7 = this._cards; Achievement achievement7 = Main.Achievements.GetAchievement("HEAVY_METAL"); double num14 = (double)num13; float num15 = (float)(num14 + 1.0); AchievementAdvisorCard achievementAdvisorCard7 = new AchievementAdvisorCard(achievement7, (float)num14); cards7.Add(achievementAdvisorCard7); List <AchievementAdvisorCard> cards8 = this._cards; Achievement achievement8 = Main.Achievements.GetAchievement("MATCHING_ATTIRE"); double num16 = (double)num15; float num17 = (float)(num16 + 1.0); AchievementAdvisorCard achievementAdvisorCard8 = new AchievementAdvisorCard(achievement8, (float)num16); cards8.Add(achievementAdvisorCard8); List <AchievementAdvisorCard> cards9 = this._cards; Achievement achievement9 = Main.Achievements.GetAchievement("HEART_BREAKER"); double num18 = (double)num17; float num19 = (float)(num18 + 1.0); AchievementAdvisorCard achievementAdvisorCard9 = new AchievementAdvisorCard(achievement9, (float)num18); cards9.Add(achievementAdvisorCard9); List <AchievementAdvisorCard> cards10 = this._cards; Achievement achievement10 = Main.Achievements.GetAchievement("I_AM_LOOT"); double num20 = (double)num19; float num21 = (float)(num20 + 1.0); AchievementAdvisorCard achievementAdvisorCard10 = new AchievementAdvisorCard(achievement10, (float)num20); cards10.Add(achievementAdvisorCard10); List <AchievementAdvisorCard> cards11 = this._cards; Achievement achievement11 = Main.Achievements.GetAchievement("HOLD_ON_TIGHT"); double num22 = (double)num21; float num23 = (float)(num22 + 1.0); AchievementAdvisorCard achievementAdvisorCard11 = new AchievementAdvisorCard(achievement11, (float)num22); cards11.Add(achievementAdvisorCard11); List <AchievementAdvisorCard> cards12 = this._cards; Achievement achievement12 = Main.Achievements.GetAchievement("STAR_POWER"); double num24 = (double)num23; float num25 = (float)(num24 + 1.0); AchievementAdvisorCard achievementAdvisorCard12 = new AchievementAdvisorCard(achievement12, (float)num24); cards12.Add(achievementAdvisorCard12); List <AchievementAdvisorCard> cards13 = this._cards; Achievement achievement13 = Main.Achievements.GetAchievement("EYE_ON_YOU"); double num26 = (double)num25; float num27 = (float)(num26 + 1.0); AchievementAdvisorCard achievementAdvisorCard13 = new AchievementAdvisorCard(achievement13, (float)num26); cards13.Add(achievementAdvisorCard13); List <AchievementAdvisorCard> cards14 = this._cards; Achievement achievement14 = Main.Achievements.GetAchievement("SMASHING_POPPET"); double num28 = (double)num27; float num29 = (float)(num28 + 1.0); AchievementAdvisorCard achievementAdvisorCard14 = new AchievementAdvisorCard(achievement14, (float)num28); cards14.Add(achievementAdvisorCard14); List <AchievementAdvisorCard> cards15 = this._cards; Achievement achievement15 = Main.Achievements.GetAchievement("WHERES_MY_HONEY"); double num30 = (double)num29; float num31 = (float)(num30 + 1.0); AchievementAdvisorCard achievementAdvisorCard15 = new AchievementAdvisorCard(achievement15, (float)num30); cards15.Add(achievementAdvisorCard15); List <AchievementAdvisorCard> cards16 = this._cards; Achievement achievement16 = Main.Achievements.GetAchievement("STING_OPERATION"); double num32 = (double)num31; float num33 = (float)(num32 + 1.0); AchievementAdvisorCard achievementAdvisorCard16 = new AchievementAdvisorCard(achievement16, (float)num32); cards16.Add(achievementAdvisorCard16); List <AchievementAdvisorCard> cards17 = this._cards; Achievement achievement17 = Main.Achievements.GetAchievement("BONED"); double num34 = (double)num33; float num35 = (float)(num34 + 1.0); AchievementAdvisorCard achievementAdvisorCard17 = new AchievementAdvisorCard(achievement17, (float)num34); cards17.Add(achievementAdvisorCard17); List <AchievementAdvisorCard> cards18 = this._cards; Achievement achievement18 = Main.Achievements.GetAchievement("DUNGEON_HEIST"); double num36 = (double)num35; float num37 = (float)(num36 + 1.0); AchievementAdvisorCard achievementAdvisorCard18 = new AchievementAdvisorCard(achievement18, (float)num36); cards18.Add(achievementAdvisorCard18); List <AchievementAdvisorCard> cards19 = this._cards; Achievement achievement19 = Main.Achievements.GetAchievement("ITS_GETTING_HOT_IN_HERE"); double num38 = (double)num37; float num39 = (float)(num38 + 1.0); AchievementAdvisorCard achievementAdvisorCard19 = new AchievementAdvisorCard(achievement19, (float)num38); cards19.Add(achievementAdvisorCard19); List <AchievementAdvisorCard> cards20 = this._cards; Achievement achievement20 = Main.Achievements.GetAchievement("MINER_FOR_FIRE"); double num40 = (double)num39; float num41 = (float)(num40 + 1.0); AchievementAdvisorCard achievementAdvisorCard20 = new AchievementAdvisorCard(achievement20, (float)num40); cards20.Add(achievementAdvisorCard20); List <AchievementAdvisorCard> cards21 = this._cards; Achievement achievement21 = Main.Achievements.GetAchievement("STILL_HUNGRY"); double num42 = (double)num41; float num43 = (float)(num42 + 1.0); AchievementAdvisorCard achievementAdvisorCard21 = new AchievementAdvisorCard(achievement21, (float)num42); cards21.Add(achievementAdvisorCard21); List <AchievementAdvisorCard> cards22 = this._cards; Achievement achievement22 = Main.Achievements.GetAchievement("ITS_HARD"); double num44 = (double)num43; float num45 = (float)(num44 + 1.0); AchievementAdvisorCard achievementAdvisorCard22 = new AchievementAdvisorCard(achievement22, (float)num44); cards22.Add(achievementAdvisorCard22); List <AchievementAdvisorCard> cards23 = this._cards; Achievement achievement23 = Main.Achievements.GetAchievement("BEGONE_EVIL"); double num46 = (double)num45; float num47 = (float)(num46 + 1.0); AchievementAdvisorCard achievementAdvisorCard23 = new AchievementAdvisorCard(achievement23, (float)num46); cards23.Add(achievementAdvisorCard23); List <AchievementAdvisorCard> cards24 = this._cards; Achievement achievement24 = Main.Achievements.GetAchievement("EXTRA_SHINY"); double num48 = (double)num47; float num49 = (float)(num48 + 1.0); AchievementAdvisorCard achievementAdvisorCard24 = new AchievementAdvisorCard(achievement24, (float)num48); cards24.Add(achievementAdvisorCard24); List <AchievementAdvisorCard> cards25 = this._cards; Achievement achievement25 = Main.Achievements.GetAchievement("HEAD_IN_THE_CLOUDS"); double num50 = (double)num49; float num51 = (float)(num50 + 1.0); AchievementAdvisorCard achievementAdvisorCard25 = new AchievementAdvisorCard(achievement25, (float)num50); cards25.Add(achievementAdvisorCard25); List <AchievementAdvisorCard> cards26 = this._cards; Achievement achievement26 = Main.Achievements.GetAchievement("BUCKETS_OF_BOLTS"); double num52 = (double)num51; float num53 = (float)(num52 + 1.0); AchievementAdvisorCard achievementAdvisorCard26 = new AchievementAdvisorCard(achievement26, (float)num52); cards26.Add(achievementAdvisorCard26); List <AchievementAdvisorCard> cards27 = this._cards; Achievement achievement27 = Main.Achievements.GetAchievement("DRAX_ATTAX"); double num54 = (double)num53; float num55 = (float)(num54 + 1.0); AchievementAdvisorCard achievementAdvisorCard27 = new AchievementAdvisorCard(achievement27, (float)num54); cards27.Add(achievementAdvisorCard27); List <AchievementAdvisorCard> cards28 = this._cards; Achievement achievement28 = Main.Achievements.GetAchievement("PHOTOSYNTHESIS"); double num56 = (double)num55; float num57 = (float)(num56 + 1.0); AchievementAdvisorCard achievementAdvisorCard28 = new AchievementAdvisorCard(achievement28, (float)num56); cards28.Add(achievementAdvisorCard28); List <AchievementAdvisorCard> cards29 = this._cards; Achievement achievement29 = Main.Achievements.GetAchievement("GET_A_LIFE"); double num58 = (double)num57; float num59 = (float)(num58 + 1.0); AchievementAdvisorCard achievementAdvisorCard29 = new AchievementAdvisorCard(achievement29, (float)num58); cards29.Add(achievementAdvisorCard29); List <AchievementAdvisorCard> cards30 = this._cards; Achievement achievement30 = Main.Achievements.GetAchievement("THE_GREAT_SOUTHERN_PLANTKILL"); double num60 = (double)num59; float num61 = (float)(num60 + 1.0); AchievementAdvisorCard achievementAdvisorCard30 = new AchievementAdvisorCard(achievement30, (float)num60); cards30.Add(achievementAdvisorCard30); List <AchievementAdvisorCard> cards31 = this._cards; Achievement achievement31 = Main.Achievements.GetAchievement("TEMPLE_RAIDER"); double num62 = (double)num61; float num63 = (float)(num62 + 1.0); AchievementAdvisorCard achievementAdvisorCard31 = new AchievementAdvisorCard(achievement31, (float)num62); cards31.Add(achievementAdvisorCard31); List <AchievementAdvisorCard> cards32 = this._cards; Achievement achievement32 = Main.Achievements.GetAchievement("LIHZAHRDIAN_IDOL"); double num64 = (double)num63; float num65 = (float)(num64 + 1.0); AchievementAdvisorCard achievementAdvisorCard32 = new AchievementAdvisorCard(achievement32, (float)num64); cards32.Add(achievementAdvisorCard32); List <AchievementAdvisorCard> cards33 = this._cards; Achievement achievement33 = Main.Achievements.GetAchievement("ROBBING_THE_GRAVE"); double num66 = (double)num65; float num67 = (float)(num66 + 1.0); AchievementAdvisorCard achievementAdvisorCard33 = new AchievementAdvisorCard(achievement33, (float)num66); cards33.Add(achievementAdvisorCard33); List <AchievementAdvisorCard> cards34 = this._cards; Achievement achievement34 = Main.Achievements.GetAchievement("OBSESSIVE_DEVOTION"); double num68 = (double)num67; float num69 = (float)(num68 + 1.0); AchievementAdvisorCard achievementAdvisorCard34 = new AchievementAdvisorCard(achievement34, (float)num68); cards34.Add(achievementAdvisorCard34); List <AchievementAdvisorCard> cards35 = this._cards; Achievement achievement35 = Main.Achievements.GetAchievement("STAR_DESTROYER"); double num70 = (double)num69; float num71 = (float)(num70 + 1.0); AchievementAdvisorCard achievementAdvisorCard35 = new AchievementAdvisorCard(achievement35, (float)num70); cards35.Add(achievementAdvisorCard35); List <AchievementAdvisorCard> cards36 = this._cards; Achievement achievement36 = Main.Achievements.GetAchievement("CHAMPION_OF_TERRARIA"); double num72 = (double)num71; float num73 = (float)(num72 + 1.0); AchievementAdvisorCard achievementAdvisorCard36 = new AchievementAdvisorCard(achievement36, (float)num72); cards36.Add(achievementAdvisorCard36); this._cards.OrderBy <AchievementAdvisorCard, float>((Func <AchievementAdvisorCard, float>)(x => x.order)); }