DirectionFromTileLocations() public static method

public static DirectionFromTileLocations ( System.Drawing.Point startTile, System.Drawing.Point endTile ) : Direction
startTile System.Drawing.Point
endTile System.Drawing.Point
return Direction
 public BranchProcessData(DPoint branchingTileLocation, DPoint firstWireLocation, SignalType signal) : this()
 {
     this.BranchingTileLocation = branchingTileLocation;
     this.FirstWireLocation     = firstWireLocation;
     this.LastWireLocation      = DPoint.Empty;
     this.Signal    = signal;
     this.Direction = AdvancedCircuits.DirectionFromTileLocations(branchingTileLocation, firstWireLocation);
 }
示例#2
0
 public RootBranchProcessData(DPoint senderLocation, DPoint firstWireLocation, SignalType signal, WireColor wireColor)
 {
     this.SenderLocation                        = senderLocation;
     this.FirstWireLocation                     = firstWireLocation;
     this.LastWireLocation                      = firstWireLocation;
     this.WireColor                             = wireColor;
     this.Direction                             = AdvancedCircuits.DirectionFromTileLocations(senderLocation, firstWireLocation);
     this.Signal                                = signal;
     this.SignaledComponentLocations            = new List <DPoint>();
     this.BlockActivator                        = null;
     this.BlockActivatorLocation                = DPoint.Empty;
     this.BlockActivatorDeactivatedBlockCounter = 0;
     this.BlockActivatorMode                    = BlockActivatorMode.Default;
 }
        private bool TryExecuteSubCommand(string commandNameLC, CommandArgs args)
        {
            switch (commandNameLC)
            {
            case "commands":
            case "cmds":
                args.Player.SendMessage("Available Sub-Commands:", Color.White);
                args.Player.SendMessage("/ac blocks", Color.Yellow);
                args.Player.SendMessage("/ac toggle|switch", Color.Yellow);

                if (args.Player.Group.HasPermission(AdvancedCircuitsPlugin.ReloadCfg_Permission))
                {
                    args.Player.SendMessage("/ac reloadcfg", Color.Yellow);
                }

                return(true);

            case "reloadcfg":
                if (args.Player.Group.HasPermission(AdvancedCircuitsPlugin.ReloadCfg_Permission))
                {
                    this.PluginTrace.WriteLineInfo("Reloading configuration file.");
                    try {
                        this.ReloadConfigurationCallback();
                        this.PluginTrace.WriteLineInfo("Configuration file successfully reloaded.");

                        if (args.Player != TSPlayer.Server)
                        {
                            args.Player.SendMessage("Configuration file successfully reloaded.", Color.Yellow);
                        }
                    } catch (Exception ex) {
                        this.PluginTrace.WriteLineError(
                            "Reloading the configuration file failed. Keeping old configuration. Exception details:\n{0}", ex
                            );
                    }
                }
                else
                {
                    args.Player.SendErrorMessage("You do not have the necessary permission to do that.");
                }

                return(true);

            case "blocks":
            case "ores":
            case "tiles":
                int pageNumber;
                if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
                {
                    return(true);
                }

                PaginationTools.SendPage(
                    args.Player, pageNumber,
                    new List <string>()
                {
                    "Copper Ore - OR-Gate",
                    "Silver Ore - AND-Gate",
                    "Gold Ore - XOR-Gate / XOR-Port",
                    "Obsidian - NOT-Gate / NOT-Port",
                    "Iron Ore - Swapper",
                    "Spike - Crossover Bridge",
                    "Glass - Input Port",
                    "Active Stone - Active Stone and Block Activator",
                    "Adamantite Ore - Wireless Transmitter"
                },
                    new PaginationTools.Settings {
                    HeaderFormat    = "Advanced Circuits Special Blocks (Page {0} of {1})",
                    HeaderTextColor = Color.Lime,
                    LineTextColor   = Color.LightGray,
                    MaxLinesPerPage = 4,
                }
                    );

                return(true);

            case "toggle":
            case "switch":
                args.Player.SendInfoMessage("Place or destroy a wire on the component you want to toggle.");

                if (args.Parameters.Count > 3)
                {
                    args.Player.SendErrorMessage("Proper syntax: /ac switch [state] [+p]");
                    args.Player.SendInfoMessage("Type /ac switch help to get more help to this command.");
                    return(true);
                }

                bool persistentMode = false;
                bool?newState       = null;
                if (args.Parameters.Count > 1)
                {
                    int newStateRaw;
                    if (int.TryParse(args.Parameters[1], out newStateRaw))
                    {
                        newState = (newStateRaw == 1);
                    }

                    persistentMode = args.ContainsParameter("+p", StringComparison.InvariantCultureIgnoreCase);
                }

                CommandInteraction interaction = this.StartOrResetCommandInteraction(args.Player);
                interaction.DoesNeverComplete = persistentMode;
                interaction.TileEditCallback  = (player, editType, blockType, location, blockStyle) => {
                    if (
                        editType != TileEditType.PlaceTile ||
                        editType != TileEditType.PlaceWall ||
                        editType != TileEditType.DestroyWall ||
                        editType != TileEditType.PlaceActuator
                        )
                    {
                        CommandInteractionResult result = new CommandInteractionResult {
                            IsHandled = true, IsInteractionCompleted = true
                        };
                        ITile tile = TerrariaUtils.Tiles[location];

                        if (
                            !args.Player.HasBuildPermission(location.X, location.Y) || (
                                this.PluginCooperationHandler.IsProtectorAvailable &&
                                this.PluginCooperationHandler.Protector_CheckProtected(args.Player, location, false)
                                ))
                        {
                            player.SendErrorMessage("This object is protected.");
                            player.SendTileSquare(location, 1);
                            return(result);
                        }

                        int hitBlockType = tile.type;
                        if (tile.active() && hitBlockType == TileID.ActiveStoneBlock)
                        {
                            if (newState == null || newState == false)
                            {
                                TerrariaUtils.Tiles.SetBlock(location, TileID.InactiveStoneBlock);
                            }
                            else
                            {
                                args.Player.SendTileSquare(location);
                            }
                        }
                        else if (hitBlockType == TileID.InactiveStoneBlock)
                        {
                            if (tile.active() && newState == null || newState == true)
                            {
                                TerrariaUtils.Tiles.SetBlock(location, TileID.ActiveStoneBlock);
                            }
                            else
                            {
                                args.Player.SendTileSquare(location);
                            }
                        }
                        else if (tile.active() && TerrariaUtils.Tiles.IsMultistateObject(hitBlockType))
                        {
                            ObjectMeasureData measureData = TerrariaUtils.Tiles.MeasureObject(location);
                            bool currentState             = TerrariaUtils.Tiles.ObjectHasActiveState(measureData);
                            if (newState == null)
                            {
                                newState = !TerrariaUtils.Tiles.ObjectHasActiveState(measureData);
                            }

                            if (currentState != newState.Value)
                            {
                                TerrariaUtils.Tiles.SetObjectState(measureData, newState.Value);
                            }
                            else
                            {
                                args.Player.SendTileSquare(location);
                            }
                        }
                        else if (
                            hitBlockType == AdvancedCircuits.BlockType_ORGate ||
                            hitBlockType == AdvancedCircuits.BlockType_ANDGate ||
                            hitBlockType == AdvancedCircuits.BlockType_XORGate
                            )
                        {
                            if (
                                !args.Player.HasBuildPermission(location.X, location.Y) || (
                                    this.PluginCooperationHandler.IsProtectorAvailable &&
                                    this.PluginCooperationHandler.Protector_CheckProtected(args.Player, location, false)
                                    ))
                            {
                                player.SendErrorMessage("This gate is protected.");
                                player.SendTileSquare(location);
                                return(result);
                            }

                            PaintColor paint = (PaintColor)TerrariaUtils.Tiles[location].color();
                            if (paint == AdvancedCircuits.Paint_Gate_TemporaryState)
                            {
                                player.SendErrorMessage("The gate is painted {0}, there's no point in initializing it.", AdvancedCircuits.Paint_Gate_TemporaryState);
                                args.Player.SendTileSquare(location);
                                return(result);
                            }

                            GateStateMetadata gateState;
                            if (!this.WorldMetadata.GateStates.TryGetValue(location, out gateState))
                            {
                                gateState = new GateStateMetadata();
                                this.WorldMetadata.GateStates.Add(location, gateState);
                            }

                            List <DPoint> gatePortLocations = new List <DPoint>(AdvancedCircuits.EnumerateComponentPortLocations(location, new DPoint(1, 1)));
                            for (int i = 0; i < 4; i++)
                            {
                                ITile gatePort = TerrariaUtils.Tiles[gatePortLocations[i]];
                                if (!gatePort.active() || gatePort.type != (int)AdvancedCircuits.BlockType_InputPort)
                                {
                                    continue;
                                }

                                if (newState == null)
                                {
                                    if (gateState.PortStates[i] == null)
                                    {
                                        gateState.PortStates[i] = true;
                                    }
                                    else
                                    {
                                        gateState.PortStates[i] = !gateState.PortStates[i];
                                    }
                                }
                                else
                                {
                                    gateState.PortStates[i] = newState.Value;
                                }
                            }

                            player.SendSuccessMessage("The states of this gate's ports are now:");
                            this.SendGatePortStatesInfo(args.Player, gateState);
                            args.Player.SendTileSquare(location);
                        }
                        else if (tile.active() && tile.type == (int)AdvancedCircuits.BlockType_InputPort)
                        {
                            foreach (DPoint adjacentTileLocation in AdvancedCircuits.EnumerateComponentPortLocations(location, new DPoint(1, 1)))
                            {
                                ITile adjacentTile = TerrariaUtils.Tiles[adjacentTileLocation];
                                if (!adjacentTile.active() || !AdvancedCircuits.IsLogicalGate(adjacentTile.type))
                                {
                                    continue;
                                }

                                if (
                                    !args.Player.HasBuildPermission(adjacentTileLocation.X, adjacentTileLocation.Y) || (
                                        this.PluginCooperationHandler.IsProtectorAvailable &&
                                        this.PluginCooperationHandler.Protector_CheckProtected(args.Player, adjacentTileLocation, false)
                                        ))
                                {
                                    player.SendErrorMessage("This gate is protected.");
                                    player.SendTileSquare(location);
                                    return(result);
                                }

                                PaintColor paint = (PaintColor)TerrariaUtils.Tiles[location].color();
                                if (paint == AdvancedCircuits.Paint_Gate_TemporaryState)
                                {
                                    player.SendErrorMessage("The gate is painted {0}, there's no point in initializing it.", AdvancedCircuits.Paint_Gate_TemporaryState);
                                    args.Player.SendTileSquare(location);
                                    return(result);
                                }

                                GateStateMetadata gateState;
                                if (!this.WorldMetadata.GateStates.TryGetValue(adjacentTileLocation, out gateState))
                                {
                                    gateState = new GateStateMetadata();
                                    this.WorldMetadata.GateStates.Add(adjacentTileLocation, gateState);
                                }

                                int portIndex;
                                switch (AdvancedCircuits.DirectionFromTileLocations(adjacentTileLocation, location))
                                {
                                case Direction.Up:
                                    portIndex = 0;
                                    break;

                                case Direction.Down:
                                    portIndex = 1;
                                    break;

                                case Direction.Left:
                                    portIndex = 2;
                                    break;

                                case Direction.Right:
                                    portIndex = 3;
                                    break;

                                default:
                                    return(result);
                                }

                                if (newState == null)
                                {
                                    if (gateState.PortStates[portIndex] == null)
                                    {
                                        gateState.PortStates[portIndex] = true;
                                    }
                                    else
                                    {
                                        gateState.PortStates[portIndex] = !gateState.PortStates[portIndex];
                                    }
                                }
                                else
                                {
                                    gateState.PortStates[portIndex] = newState.Value;
                                }

                                player.SendSuccessMessage("The states of this gate's ports are now:");
                                this.SendGatePortStatesInfo(args.Player, gateState);
                                args.Player.SendTileSquare(location);
                                return(result);
                            }

                            player.SendErrorMessage($"The state of \"{TerrariaUtils.Tiles.GetBlockTypeName(hitBlockType, 0)}\" can not be changed.");
                            player.SendTileSquare(location);
                        }

                        return(result);
                    }

                    return(new CommandInteractionResult {
                        IsHandled = false, IsInteractionCompleted = false
                    });
                };
                interaction.TimeExpiredCallback = (player) => {
                    player.SendErrorMessage("Waited too long, no component will be toggled.");
                };

                args.Player.SendSuccessMessage("Hit an object to change its state.");
                return(true);
            }

            return(false);
        }