public static void ModifyShootStats(Player player, Item item, ref Vector2 position, ref Vector2 velocity, ref int type, ref int damage, ref float knockback) { ItemLoader.ModifyShootStats(item, player, ref position, ref velocity, ref type, ref damage, ref knockback); PlayerHooks.ModifyShootStats(player, item, ref position, ref velocity, ref type, ref damage, ref knockback); }