internal static void UnchooseAltIron() { ChosenAltIron = null; }
internal static void Add(AltIron alt) { AltIrons.Add(alt); }
public static AltIron GetAltIron() { return(ChosenAltIron ?? (ChosenAltIron = AltIrons[WorldGen.genRand.Next(AltIrons.Count)])); }