public static void AddButton(UIHoverImageButton btn) { buttons.Add(btn); int w = 10; foreach (var it in buttons) { it.Left.Set(w, 0f); w += 50; } mainPannel.Width.Set(w, 0f); mainPannel.Left.Set(-(w / 2), 0.5f); }
//private static REPLTool tools; public override void OnInitialize() { mainPannel = new CheatPannel(); mainPannel.Left.Set(-(310 / 2), 0.5f); mainPannel.Top.Set(-55, 1f); mainPannel.Width.Set(310, 0f); mainPannel.Height.Set(55f, 0f); mainPannel.BackgroundColor = Color.BlanchedAlmond.Opacity(0.3f); Append(mainPannel); //Main.Assets.Request<Texture2D>(@"Images\UI\Creative\Journey_Toggle"); var texture = Main.Assets.Request <Texture2D>(@"Images\UI\Creative\Journey_Toggle"); UIHoverImageButton journeyButton = cycleMode = new UIHoverImageButton(texture, texture.Frame(), "Toggle journey mode", () => { Entry.CycleMode(); cycleMode.Color = Main.GameMode == GameModeData.CreativeMode.Id ? Color.Gold : Color.White; }); buttons.Add(journeyButton); mainPannel.Append(journeyButton); texture = Main.Assets.Request <Texture2D>(@"Images\Item_493"); journeyButton = flyMode = new UIHoverImageButton(texture, texture.Frame(), "Toggle Fly mode", () => { Entry.ChangeFly(); flyMode.Color = Entry.fly ? Color.Gold : Color.White; }); buttons.Add(journeyButton); mainPannel.Append(journeyButton); texture = Main.Assets.Request <Texture2D>(@"Images\UI\Creative\Infinite_Powers"); Point p = CreativePowersHelper.CreativePowerIconLocations.Godmode; journeyButton = godMode = new UIHoverImageButton(texture, texture.Frame(21, 1, p.X, p.Y), "God Mode", () => { Reflect.Invoke <object>(CreativePowerManager.Instance.GetPower <CreativePowers.GodmodePower>(), "RequestUse"); Main.LocalPlayer.creativeGodMode = !Main.LocalPlayer.creativeGodMode; godMode.Color = Main.LocalPlayer.creativeGodMode ? Color.Gold : Color.White; }); buttons.Add(journeyButton); mainPannel.Append(journeyButton); texture = Main.Assets.Request <Texture2D>(@"Images\UI\WorldCreation\IconDifficultyMaster"); journeyButton = changeDifficulty = new UIHoverImageButton(texture, texture.Frame(), "Change Difficulty", () => { difficultyPannel.Visible = !difficultyPannel.Visible; changeDifficulty.Color = difficultyPannel.Visible ? Color.Gold : Color.White; }); buttons.Add(journeyButton); mainPannel.Append(journeyButton); texture = Main.Assets.Request <Texture2D>(@"Images\Item_1315"); journeyButton = lockOn = new UIHoverImageButton(texture, texture.Frame(), "Reveal map", () => { if (Main.netMode == 0) { Entry.RevealWholeMap(); } else { Point center = Main.player[Main.myPlayer].Center.ToTileCoordinates(); Entry.RevealAroundPoint(center.X, center.Y); } }); buttons.Add(journeyButton); mainPannel.Append(journeyButton); texture = Main.Assets.Request <Texture2D>(@"Images\ui\Camera_2"); journeyButton = copyTools = new UIHoverImageButton(texture, texture.Frame(), "Open Tile Copy Tool", () => { difficultyPannel.Visible = false; Copy.Visible = !Copy.Visible; copyTools.Color = Copy.Visible ? Color.Gold : Color.White; }); buttons.Add(journeyButton); mainPannel.Append(journeyButton); texture = Main.Assets.Request <Texture2D>(@"Images\ui\Settings_Inputs_2"); journeyButton = new UIHoverImageButton(texture, texture.Frame(2, 2, 1, 0), "Open REPL", () => { Entry.tools.visible = !Entry.tools.visible; }); buttons.Add(journeyButton); mainPannel.Append(journeyButton); //var tinker = new UITinker(); //Append(tinker); difficultyPannel = new CheatPannel(65 * 2); difficultyPannel.Left.Set((float)Main.screenWidth / 2 - Width.Pixels, 0f); difficultyPannel.Top.Set(Main.screenHeight - 65 * 2, 0f); difficultyPannel.Width.Set(210, 0f); difficultyPannel.Height.Set(55f, 0f); difficultyPannel.BackgroundColor = Color.BlanchedAlmond.Opacity(0.3f); difficultyPannel.Visible = false; Append(difficultyPannel); texture = Main.Assets.Request <Texture2D>(@"Images\UI\WorldCreation\IconDifficultyCreative"); journeyButton = new UIHoverImageButton(texture, texture.Frame(), "Journey", () => { Main.GameMode = GameModeData.CreativeMode.Id; Main.LocalPlayer.difficulty = 3; }); journeyButton.Left.Set(0, 0); journeyButton.Top.Set(0, 0); difficultyPannel.Append(journeyButton); texture = Main.Assets.Request <Texture2D>(@"Images\UI\WorldCreation\IconDifficultyNormal"); journeyButton = new UIHoverImageButton(texture, texture.Frame(), "Classic", () => { Main.GameMode = GameModeData.NormalMode.Id; Main.LocalPlayer.difficulty = 0; }); journeyButton.Left.Set(50, 0); journeyButton.Top.Set(0, 0); difficultyPannel.Append(journeyButton); texture = Main.Assets.Request <Texture2D>(@"Images\UI\WorldCreation\IconDifficultyExpert"); journeyButton = new UIHoverImageButton(texture, texture.Frame(), "Expert", () => { Main.GameMode = GameModeData.ExpertMode.Id; Main.LocalPlayer.difficulty = 0; }); journeyButton.Left.Set(100, 0); journeyButton.Top.Set(0, 0); difficultyPannel.Append(journeyButton); texture = Main.Assets.Request <Texture2D>(@"Images\UI\WorldCreation\IconDifficultyMaster"); journeyButton = new UIHoverImageButton(texture, texture.Frame(), "Master", () => { Main.GameMode = GameModeData.MasterMode.Id; Main.LocalPlayer.difficulty = 0; }); journeyButton.Left.Set(150, 0); journeyButton.Top.Set(0, 0); difficultyPannel.Append(journeyButton); int w = 10; foreach (var it in buttons) { it.Left.Set(w, 0f); w += 50; } mainPannel.Width.Set(w, 0f); mainPannel.Left.Set(-(w / 2), 0.5f); base.OnInitialize(); }