private static void LoadDisplayDollMale() { PlayerDataInitializer.CopyVariant(10, 0); PlayerDataInitializer.LoadVariant(10, new int[7] { 0, 2, 3, 5, 7, 9, 10 }); Asset <Texture2D> player = TextureAssets.Players[10, 2]; TextureAssets.Players[10, 2] = player; TextureAssets.Players[10, 1] = player; TextureAssets.Players[10, 4] = player; TextureAssets.Players[10, 6] = player; TextureAssets.Players[10, 11] = player; TextureAssets.Players[10, 12] = player; TextureAssets.Players[10, 13] = player; TextureAssets.Players[10, 8] = player; TextureAssets.Players[10, 15] = player; }
public static void Load() { Main.playerTextures = new Texture2D[8, 15]; PlayerDataInitializer.LoadStarterMale(); PlayerDataInitializer.LoadStarterFemale(); PlayerDataInitializer.LoadStickerMale(); PlayerDataInitializer.LoadStickerFemale(); PlayerDataInitializer.LoadGangsterMale(); PlayerDataInitializer.LoadGangsterFemale(); PlayerDataInitializer.LoadFancyMale(); PlayerDataInitializer.LoadFancyFemale(); }
private static void LoadGangsterMale() { PlayerDataInitializer.CopyVariant(2, 0); PlayerDataInitializer.LoadVariant(2, new int[6] { 4, 6, 8, 11, 12, 13 }); }
private static void LoadDressFemale() { PlayerDataInitializer.CopyVariant(9, 4); PlayerDataInitializer.LoadVariant(9, new int[6] { 4, 6, 8, 11, 12, 13 }); }
// Token: 0x06000AC0 RID: 2752 RVA: 0x003C7204 File Offset: 0x003C5404 private static void LoadStickerMale() { PlayerDataInitializer.CopyVariant(1, 0); PlayerDataInitializer.LoadVariant(1, new int[] { 4, 6, 8, 11, 12, 13 }); }
// Token: 0x06000AC6 RID: 2758 RVA: 0x003C72C8 File Offset: 0x003C54C8 private static void LoadGangsterFemale() { PlayerDataInitializer.CopyVariant(6, 4); PlayerDataInitializer.LoadVariant(6, new int[] { 4, 6, 8, 11, 12, 13 }); }
private static void LoadDebugs() { PlayerDataInitializer.CopyVariant(8, 0); PlayerDataInitializer.CopyVariant(9, 4); for (int index = 8; index < 10; ++index) { Main.playerTextures[index, 4] = Main.armorArmTexture[191]; Main.playerTextures[index, 6] = Main.armorArmTexture[191]; Main.playerTextures[index, 11] = Main.armorArmTexture[191]; Main.playerTextures[index, 12] = Main.armorArmTexture[191]; Main.playerTextures[index, 13] = Main.armorArmTexture[191]; Main.playerTextures[index, 8] = Main.armorArmTexture[191]; } }
private static void LoadCoatFemale() { PlayerDataInitializer.CopyVariant(7, 4); PlayerDataInitializer.LoadVariant(7, new int[7] { 4, 6, 8, 11, 12, 13, 14 }); }
public static void Load() { Main.playerTextures = new Texture2D[10, 15]; PlayerDataInitializer.LoadStarterMale(); PlayerDataInitializer.LoadStarterFemale(); PlayerDataInitializer.LoadStickerMale(); PlayerDataInitializer.LoadStickerFemale(); PlayerDataInitializer.LoadGangsterMale(); PlayerDataInitializer.LoadGangsterFemale(); PlayerDataInitializer.LoadCoatMale(); PlayerDataInitializer.LoadDressFemale(); PlayerDataInitializer.LoadDressMale(); PlayerDataInitializer.LoadCoatFemale(); }
private static void LoadDressMale() { PlayerDataInitializer.CopyVariant(8, 0); PlayerDataInitializer.LoadVariant(8, new int[7] { 4, 6, 8, 11, 12, 13, 14 }); }
// Token: 0x06000AC2 RID: 2754 RVA: 0x003C7244 File Offset: 0x003C5444 private static void LoadCoatMale() { PlayerDataInitializer.CopyVariant(3, 0); PlayerDataInitializer.LoadVariant(3, new int[] { 4, 6, 8, 11, 12, 13, 14 }); }
public static void Load() { TextureAssets.Players = new Asset <Texture2D> [12, 16]; PlayerDataInitializer.LoadStarterMale(); PlayerDataInitializer.LoadStarterFemale(); PlayerDataInitializer.LoadStickerMale(); PlayerDataInitializer.LoadStickerFemale(); PlayerDataInitializer.LoadGangsterMale(); PlayerDataInitializer.LoadGangsterFemale(); PlayerDataInitializer.LoadCoatMale(); PlayerDataInitializer.LoadDressFemale(); PlayerDataInitializer.LoadDressMale(); PlayerDataInitializer.LoadCoatFemale(); PlayerDataInitializer.LoadDisplayDollMale(); PlayerDataInitializer.LoadDisplayDollFemale(); }
private static void LoadStarterFemale() { PlayerDataInitializer.CopyVariant(4, 0); PlayerDataInitializer.LoadVariant(4, new int[11] { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 }); }
private static void LoadStarterMale() { PlayerDataInitializer.LoadVariant(0, new int[14] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 }); Main.playerTextures[0, 14] = TextureManager.BlankTexture; }
private static void LoadStarterMale() { PlayerDataInitializer.LoadVariant(0, new int[15] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15 }); TextureAssets.Players[0, 14] = (Asset <Texture2D>)Asset <Texture2D> .Empty; }
private static void LoadDisplayDollFemale() { PlayerDataInitializer.CopyVariant(11, 10); PlayerDataInitializer.LoadVariant(11, new int[5] { 3, 5, 7, 9, 10 }); Asset <Texture2D> player = TextureAssets.Players[10, 2]; TextureAssets.Players[11, 2] = player; TextureAssets.Players[11, 1] = player; TextureAssets.Players[11, 4] = player; TextureAssets.Players[11, 6] = player; TextureAssets.Players[11, 11] = player; TextureAssets.Players[11, 12] = player; TextureAssets.Players[11, 13] = player; TextureAssets.Players[11, 8] = player; TextureAssets.Players[11, 15] = player; }