public static void TryPlacing(int x, int y, int netid, int prefix, int stack) { WorldGen.RangeFrame(x, y, x + 3, y + 3); int index = TEWeaponsRack.Find(x, y); if (index == -1) { int number = Item.NewItem(x * 16, y * 16, 32, 32, 1, 1, false, 0, false, false); Main.item[number].netDefaults(netid); Main.item[number].Prefix(prefix); Main.item[number].stack = stack; NetMessage.SendData(21, -1, -1, (NetworkText)null, number, 0.0f, 0.0f, 0.0f, 0, 0, 0); } else { TEWeaponsRack teWeaponsRack = (TEWeaponsRack)TileEntity.ByID[index]; if (teWeaponsRack.item.stack > 0) { teWeaponsRack.DropItem(); } teWeaponsRack.item = new Item(); teWeaponsRack.item.netDefaults(netid); teWeaponsRack.item.Prefix(prefix); teWeaponsRack.item.stack = stack; NetMessage.SendData(86, -1, -1, (NetworkText)null, teWeaponsRack.ID, (float)x, (float)y, 0.0f, 0, 0, 0); } }
public static void TryPlacing(int x, int y, int netid, int prefix, int stack) { WorldGen.RangeFrame(x, y, x + 3, y + 3); int num = Find(x, y); if (num == -1) { int num2 = Item.NewItem(x * 16, y * 16, 32, 32, 1); Main.item[num2].netDefaults(netid); Main.item[num2].Prefix(prefix); Main.item[num2].stack = stack; NetMessage.SendData(21, -1, -1, null, num2); return; } TEWeaponsRack tEWeaponsRack = (TEWeaponsRack)TileEntity.ByID[num]; if (tEWeaponsRack.item.stack > 0) { tEWeaponsRack.DropItem(); } tEWeaponsRack.item = new Item(); tEWeaponsRack.item.netDefaults(netid); tEWeaponsRack.item.Prefix(prefix); tEWeaponsRack.item.stack = stack; NetMessage.SendData(86, -1, -1, null, tEWeaponsRack.ID, x, y); }
public static void Framing_CheckTile(int callX, int callY) { int num = 3; int num2 = 3; if (WorldGen.destroyObject) { return; } int num3 = callX; int num4 = callY; Tile tileSafely = Framing.GetTileSafely(callX, callY); num3 -= tileSafely.frameX / 18 % num; num4 -= tileSafely.frameY / 18 % num2; bool flag = false; for (int i = num3; i < num3 + num; i++) { for (int j = num4; j < num4 + num2; j++) { Tile tile = Main.tile[i, j]; if (!tile.active() || tile.type != 471 || tile.wall == 0) { flag = true; } } } if (!flag) { return; } Item.NewItem(num3 * 16, num4 * 16, 48, 48, 2699); WorldGen.destroyObject = true; int num5 = Find(num3, num4); if (num5 != -1) { TEWeaponsRack tEWeaponsRack = (TEWeaponsRack)TileEntity.ByID[num5]; if (!tEWeaponsRack.item.IsAir) { tEWeaponsRack.DropItem(); } } for (int k = num3; k < num3 + num; k++) { for (int l = num4; l < num4 + num2; l++) { if (Main.tile[k, l].active() && Main.tile[k, l].type == 471) { WorldGen.KillTile(k, l); } } } WorldGen.destroyObject = false; }
public static void Framing_CheckTile(int callX, int callY) { int num1 = 3; int num2 = 3; if (WorldGen.destroyObject) { return; } int num3 = callX; int num4 = callY; Tile tileSafely = Framing.GetTileSafely(callX, callY); int x = num3 - (int)tileSafely.frameX / 18 % num1; int y = num4 - (int)tileSafely.frameY / 18 % num2; bool flag = false; for (int index1 = x; index1 < x + num1; ++index1) { for (int index2 = y; index2 < y + num2; ++index2) { Tile tile = Main.tile[index1, index2]; if (!tile.active() || tile.type != (ushort)471 || tile.wall == (ushort)0) { flag = true; } } } if (!flag) { return; } Item.NewItem(x * 16, y * 16, 48, 48, 2699, 1, false, 0, false, false); WorldGen.destroyObject = true; int index = TEWeaponsRack.Find(x, y); if (index != -1) { TEWeaponsRack teWeaponsRack = (TEWeaponsRack)TileEntity.ByID[index]; if (!teWeaponsRack.item.IsAir) { teWeaponsRack.DropItem(); } } for (int i = x; i < x + num1; ++i) { for (int j = y; j < y + num2; ++j) { if (Main.tile[i, j].active() && Main.tile[i, j].type == (ushort)471) { WorldGen.KillTile(i, j, false, false, false); } } } WorldGen.destroyObject = false; }