private static bool FindSuitableOrigin(ref Point origin) { TrackGenerator.TrackPlacementState stateForLocation; while ((stateForLocation = TrackGenerator.CalculateStateForLocation(origin.X, origin.Y)) != TrackGenerator.TrackPlacementState.Obstructed) { ++origin.Y; if (stateForLocation == TrackGenerator.TrackPlacementState.Invalid) { return(false); } } --origin.Y; return(TrackGenerator.CalculateStateForLocation(origin.X, origin.Y) == TrackGenerator.TrackPlacementState.Available); }
private TrackGenerator.TrackPlacementState CreateTunnel() { TrackGenerator.TrackSlope trackSlope1 = TrackGenerator.TrackSlope.Straight; int num = 10; TrackGenerator.TrackPlacementState trackPlacementState1 = TrackGenerator.TrackPlacementState.Invalid; int x = (int)this._history[this._length - 1].X; int y = (int)this._history[this._length - 1].Y; for (TrackGenerator.TrackSlope trackSlope2 = TrackGenerator.TrackSlope.Up; trackSlope2 <= TrackGenerator.TrackSlope.Down; ++trackSlope2) { TrackGenerator.TrackPlacementState trackPlacementState2 = TrackGenerator.TrackPlacementState.Invalid; for (int index = 1; index < num; ++index) { trackPlacementState2 = TrackGenerator.CalculateStateForLocation(x + index * this._xDirection, y + index * (int)trackSlope2); switch (trackPlacementState2) { case TrackGenerator.TrackPlacementState.Obstructed: continue; case TrackGenerator.TrackPlacementState.Invalid: goto label_6; default: trackSlope1 = trackSlope2; num = index; trackPlacementState1 = trackPlacementState2; goto label_6; } } label_6: if (trackPlacementState1 != TrackGenerator.TrackPlacementState.Available && trackPlacementState2 == TrackGenerator.TrackPlacementState.Obstructed && (trackPlacementState1 != TrackGenerator.TrackPlacementState.Obstructed || trackSlope1 != TrackGenerator.TrackSlope.Straight)) { trackSlope1 = trackSlope2; num = 10; trackPlacementState1 = trackPlacementState2; } } if (this._length == 0 || !TrackGenerator.CanSlopesTouch(this._history[this._length - 1].Slope, trackSlope1)) { this.RewriteSlopeDirection(this._length - 1, TrackGenerator.TrackSlope.Straight); } this._history[this._length - 1].Mode = TrackGenerator.TrackMode.Tunnel; for (int index = 1; index < num; ++index) { this.AppendToHistory(trackSlope1, TrackGenerator.TrackMode.Tunnel); } return(trackPlacementState1); }
private TrackGenerator.TrackPlacementState GetHistorySegmentPlacementState( int startIndex, int length) { TrackGenerator.TrackPlacementState trackPlacementState = TrackGenerator.TrackPlacementState.Available; for (int index = startIndex; index < startIndex + length; ++index) { TrackGenerator.TrackPlacementState stateForLocation = TrackGenerator.CalculateStateForLocation((int)this._history[index].X, (int)this._history[index].Y); switch (stateForLocation) { case TrackGenerator.TrackPlacementState.Obstructed: if (this._history[index].Mode != TrackGenerator.TrackMode.Tunnel) { trackPlacementState = stateForLocation; break; } break; case TrackGenerator.TrackPlacementState.Invalid: return(stateForLocation); } } return(trackPlacementState); }