示例#1
0
        private static void PlaceClusters(
            DesertDescription description,
            DesertHive.ClusterGroup clusters)
        {
            Rectangle hive = description.Hive;

            hive.Inflate(20, 20);
            DesertHive.PostPlacementEffect[,] postEffectMap = new DesertHive.PostPlacementEffect[hive.Width, hive.Height];
            DesertHive.PlaceClustersArea(description, clusters, hive, postEffectMap, Point.Zero);
            for (int left = hive.Left; left < hive.Right; ++left)
            {
                for (int top = hive.Top; top < hive.Bottom; ++top)
                {
                    if (postEffectMap[left - hive.Left, top - hive.Top].HasFlag((Enum)DesertHive.PostPlacementEffect.Smooth))
                    {
                        Tile.SmoothSlope(left, top, false, false);
                    }
                }
            }
        }
示例#2
0
        private static void PlaceClustersArea(
            DesertDescription description,
            DesertHive.ClusterGroup clusters,
            Rectangle area,
            DesertHive.PostPlacementEffect[,] postEffectMap,
            Point postEffectMapOffset)
        {
            FastRandom fastRandom = new FastRandom(Main.ActiveWorldFileData.Seed).WithModifier(57005UL);
            Vector2    vector2_1  = new Vector2((float)description.Hive.Width, (float)description.Hive.Height);
            Vector2    vector2_2  = new Vector2((float)clusters.Width, (float)clusters.Height);
            Vector2    vector2_3  = description.BlockScale / 2f;

            for (int left = area.Left; left < area.Right; ++left)
            {
                for (int top = area.Top; top < area.Bottom; ++top)
                {
                    if (WorldGen.InWorld(left, top, 1))
                    {
                        float  num1 = 0.0f;
                        int    num2 = -1;
                        float  num3 = 0.0f;
                        ushort type = 53;
                        if (fastRandom.Next(3) == 0)
                        {
                            type = (ushort)397;
                        }
                        int     x         = left - description.Hive.X;
                        int     y         = top - description.Hive.Y;
                        Vector2 vector2_4 = (new Vector2((float)x, (float)y) - vector2_3) / vector2_1 * vector2_2;
                        for (int index = 0; index < clusters.Count; ++index)
                        {
                            DesertHive.Cluster cluster = clusters[index];
                            if ((double)Math.Abs(cluster[0].Position.X - vector2_4.X) <= 10.0 && (double)Math.Abs(cluster[0].Position.Y - vector2_4.Y) <= 10.0)
                            {
                                float num4 = 0.0f;
                                foreach (DesertHive.Block block in (List <DesertHive.Block>)cluster)
                                {
                                    num4 += 1f / Vector2.DistanceSquared(block.Position, vector2_4);
                                }
                                if ((double)num4 > (double)num1)
                                {
                                    if ((double)num1 > (double)num3)
                                    {
                                        num3 = num1;
                                    }
                                    num1 = num4;
                                    num2 = index;
                                }
                                else if ((double)num4 > (double)num3)
                                {
                                    num3 = num4;
                                }
                            }
                        }
                        float num5 = num1 + num3;
                        Tile  tile = Main.tile[left, top];
                        bool  flag = (double)((new Vector2((float)x, (float)y) - vector2_3) / vector2_1 * 2f - Vector2.One).Length() >= 0.800000011920929;
                        DesertHive.PostPlacementEffect postPlacementEffect = DesertHive.PostPlacementEffect.None;
                        if ((double)num5 > 3.5)
                        {
                            postPlacementEffect = DesertHive.PostPlacementEffect.Smooth;
                            tile.ClearEverything();
                            tile.wall = (ushort)187;
                            if (num2 % 15 == 2)
                            {
                                tile.ResetToType((ushort)404);
                            }
                        }
                        else if ((double)num5 > 1.79999995231628)
                        {
                            tile.wall = (ushort)187;
                            if ((double)top < Main.worldSurface)
                            {
                                tile.liquid = (byte)0;
                            }
                            else
                            {
                                tile.lava(true);
                            }
                            if (!flag || tile.active())
                            {
                                tile.ResetToType((ushort)396);
                                postPlacementEffect = DesertHive.PostPlacementEffect.Smooth;
                            }
                        }
                        else if ((double)num5 > 0.699999988079071 || !flag)
                        {
                            tile.wall   = (ushort)216;
                            tile.liquid = (byte)0;
                            if (!flag || tile.active())
                            {
                                tile.ResetToType(type);
                                postPlacementEffect = DesertHive.PostPlacementEffect.Smooth;
                            }
                        }
                        else if ((double)num5 > 0.25 && (double)fastRandom.WithModifier(x, y).NextFloat() < ((double)num5 - 0.25) / 0.449999988079071)
                        {
                            tile.wall = (ushort)187;
                            if ((double)top < Main.worldSurface)
                            {
                                tile.liquid = (byte)0;
                            }
                            else
                            {
                                tile.lava(true);
                            }
                            if (tile.active())
                            {
                                tile.ResetToType(type);
                                postPlacementEffect = DesertHive.PostPlacementEffect.Smooth;
                            }
                        }
                        postEffectMap[left - area.X + postEffectMapOffset.X, top - area.Y + postEffectMapOffset.Y] = postPlacementEffect;
                    }
                }
            }
        }
示例#3
0
 public static void Place(DesertDescription description)
 {
     DesertHive.ClusterGroup clusters = DesertHive.ClusterGroup.FromDescription(description);
     DesertHive.PlaceClusters(description, clusters);
     DesertHive.AddTileVariance(description);
 }