public void AddCondition(AchievementCondition condition) { ConditionsCompletedTracker conditionsCompletedTracker = this; conditionsCompletedTracker._maxValue = conditionsCompletedTracker._maxValue + 1; condition.OnComplete += new AchievementCondition.AchievementUpdate(this.OnConditionCompleted); this._conditions.Add(condition); }
public static AchievementCondition[] CreateMany(params short[] items) { AchievementCondition[] achievementConditionArray = new AchievementCondition[items.Length]; for (int index = 0; index < items.Length; ++index) achievementConditionArray[index] = (AchievementCondition)new ItemPickupCondition(items[index]); return achievementConditionArray; }
public static AchievementCondition[] CreateMany(params short[] npcs) { AchievementCondition[] achievementConditionArray = new AchievementCondition[npcs.Length]; for (int index = 0; index < npcs.Length; ++index) achievementConditionArray[index] = (AchievementCondition)new NPCKilledCondition(npcs[index]); return achievementConditionArray; }
public static AchievementCondition[] CreateMany(params short[] npcs) { AchievementCondition[] array = new AchievementCondition[npcs.Length]; for (int i = 0; i < npcs.Length; i++) { array[i] = new NPCKilledCondition(npcs[i]); } return array; }
public static AchievementCondition[] CreateMany(params short[] items) { AchievementCondition[] itemPickupCondition = new AchievementCondition[(int)items.Length]; for (int i = 0; i < (int)items.Length; i++) { itemPickupCondition[i] = new ItemPickupCondition(items[i]); } return itemPickupCondition; }
public static AchievementCondition[] CreateMany(params short[] items) { AchievementCondition[] array = new AchievementCondition[items.Length]; for (int i = 0; i < items.Length; i++) { array[i] = new ItemPickupCondition(items[i]); } return array; }
public static AchievementCondition[] CreateMany(params short[] npcs) { AchievementCondition[] nPCKilledCondition = new AchievementCondition[(int)npcs.Length]; for (int i = 0; i < (int)npcs.Length; i++) { nPCKilledCondition[i] = new NPCKilledCondition(npcs[i]); } return nPCKilledCondition; }
private void OnConditionComplete(AchievementCondition condition) { Achievement achievement = this; achievement._completedCount = achievement._completedCount + 1; if (this._completedCount == this._conditions.Count) { if (this.OnCompleted != null) { this.OnCompleted(this); } } }
private void OnConditionComplete(AchievementCondition condition) { ++_completedCount; if (_completedCount != _conditions.Count) { return; } if (OnCompleted != null) { OnCompleted(this); } }
// Token: 0x0600139E RID: 5022 RVA: 0x0041C0B4 File Offset: 0x0041A2B4 private void OnConditionComplete(AchievementCondition condition) { this._completedCount++; if (this._completedCount == this._conditions.Count) { if (this._tracker == null && SocialAPI.Achievements != null) { SocialAPI.Achievements.CompleteAchievement(this.Name); } if (this.OnCompleted != null) { this.OnCompleted(this); } } }
private void OnConditionComplete(AchievementCondition condition) { ++this._completedCount; if (this._completedCount != this._conditions.Count) { return; } if (this._tracker == null && SocialAPI.Achievements != null) { SocialAPI.Achievements.CompleteAchievement(this.Name); } if (this.OnCompleted == null) { return; } this.OnCompleted(this); }
private void OnConditionComplete(AchievementCondition condition) { this._completedCount = this._completedCount + 1; if (this._completedCount != this._conditions.Count) { return; } if (this._tracker == null && SocialAPI.Achievements != null) { SocialAPI.Achievements.CompleteAchievement(this.Name); } // ISSUE: reference to a compiler-generated field if (this.OnCompleted == null) { return; } // ISSUE: reference to a compiler-generated field this.OnCompleted(this); }
private void OnConditionCompleted(AchievementCondition condition) { SetValue(Math.Min(_value + 1, _maxValue), true); }
public void AddCondition(AchievementCondition condition) { this._conditions[condition.Name] = condition; condition.OnComplete += new AchievementCondition.AchievementUpdate(this.OnConditionComplete); }
private void OnConditionComplete(AchievementCondition condition) { ++_completedCount; if (_completedCount != _conditions.Count) return; if (OnCompleted != null) OnCompleted(this); }
private void OnConditionComplete(AchievementCondition condition) { Achievement achievement = this; achievement._completedCount = achievement._completedCount + 1; if (this._completedCount == this._conditions.Count) { if (this._tracker == null && SocialAPI.Achievements != null) { SocialAPI.Achievements.CompleteAchievement(this.Name); } if (this.OnCompleted != null) { this.OnCompleted(this); } } }
public void AddCondition(AchievementCondition condition) { ++_maxValue; condition.OnComplete += new AchievementCondition.AchievementUpdate(OnConditionCompleted); _conditions.Add(condition); }
public void AddCondition(AchievementCondition condition) { this._maxValue++; condition.OnComplete += new AchievementCondition.AchievementUpdate(this.OnConditionCompleted); this._conditions.Add(condition); }
public void AddCondition(AchievementCondition condition) { ++this._maxValue; condition.OnComplete += new AchievementCondition.AchievementUpdate(this.OnConditionCompleted); this._conditions.Add(condition); }
private void OnConditionCompleted(AchievementCondition condition) { base.SetValue(Math.Min(this._value + 1, (int)this._maxValue), true); }
public void AddCondition(AchievementCondition condition) { ++_maxValue; condition.OnComplete += OnConditionCompleted; _conditions.Add(condition); }
public void AddCondition(AchievementCondition condition) { _conditions[condition.Name] = condition; condition.OnComplete += OnConditionComplete; }