protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "Particles\\smoke"; settings.MaxParticles = 200; settings.Duration = TimeSpan.FromSeconds(2); settings.MinHorizontalVelocity = 9; settings.MaxHorizontalVelocity = 16; settings.MinVerticalVelocity = 6; settings.MaxVerticalVelocity = 11; settings.Gravity = new Vector3(0, -2, 0); settings.EndVelocity = 0; settings.MinColor = Color.Black; settings.MaxColor = Color.DimGray; settings.MinRotateSpeed = -2; settings.MaxRotateSpeed = 2; settings.MinStartSize = 2; settings.MaxStartSize = 2; settings.MinEndSize = 18; settings.MaxEndSize = 35; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "Particles\\explosion3"; settings.MaxParticles = 100; settings.Duration = TimeSpan.FromSeconds(0.3); settings.DurationRandomness = 1; settings.MinHorizontalVelocity = 20; settings.MaxHorizontalVelocity = 30;// 30; settings.MinVerticalVelocity = -20; settings.MaxVerticalVelocity = 20;// 20; settings.EndVelocity = 0; settings.MinColor = Color.DarkGray; settings.MaxColor = Color.Gray; settings.MinRotateSpeed = -1; settings.MaxRotateSpeed = 1; settings.MinStartSize = 2; settings.MaxStartSize = 2; settings.MinEndSize = 25; settings.MaxEndSize = 50; settings.BlendState = BlendState.Additive; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "Particles\\smoke2"; settings.MaxParticles = 1000; settings.Duration = TimeSpan.FromSeconds(3); settings.DurationRandomness = 1f; settings.EmitterVelocitySensitivity = 0.2f; settings.MinHorizontalVelocity = 1; settings.MaxHorizontalVelocity = 1; settings.MinVerticalVelocity = -1; settings.MaxVerticalVelocity = -1; settings.MinColor = Color.Gray; settings.MaxColor = Color.LightGray; settings.MinRotateSpeed = -4; settings.MaxRotateSpeed = -4; settings.MinStartSize = 2; settings.MaxStartSize = 2; settings.MinEndSize = 5; settings.MaxEndSize = 15; settings.BlendState = BlendState.NonPremultiplied; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "Particles\\concrete"; settings.MaxParticles = 500; settings.Duration = TimeSpan.FromSeconds(3); settings.MinHorizontalVelocity = 8; settings.MaxHorizontalVelocity = 35; settings.MinVerticalVelocity = 10; settings.MaxVerticalVelocity = 25; settings.Gravity = new Vector3(0, -10, 0); settings.EndVelocity = 0; settings.MinColor = Color.DarkGray; settings.MaxColor = Color.White; settings.MinRotateSpeed = -6; settings.MaxRotateSpeed = 6; float size = 0.5f; settings.MinStartSize = .1f; settings.MaxStartSize = .6f; settings.MinEndSize = .4f; settings.MaxEndSize = .6f; settings.BlendState = BlendState.NonPremultiplied; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "Particles\\smoke2"; settings.MaxParticles = 100; settings.Duration = TimeSpan.FromSeconds(5); settings.MinHorizontalVelocity = 17; settings.MaxHorizontalVelocity = 23; settings.MinVerticalVelocity = 2; settings.MaxVerticalVelocity = 5; settings.Gravity = new Vector3(0, -4, 0); settings.EndVelocity = 0; settings.MinColor = Color.WhiteSmoke; settings.MaxColor = Color.LightGray; settings.MinRotateSpeed = -2; settings.MaxRotateSpeed = 2; float scale = 5; settings.MinStartSize = 5 * scale; settings.MaxStartSize = 7 * scale; settings.MinEndSize = 8 * scale; settings.MaxEndSize = 12 * scale; settings.BlendState = BlendState.NonPremultiplied; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "Particles\\ring_explosion"; settings.MaxParticles = 100; settings.Duration = TimeSpan.FromSeconds(0.4); settings.DurationRandomness = 1; settings.MinHorizontalVelocity = -15; settings.MaxHorizontalVelocity = 30;// 30; settings.MinVerticalVelocity = -10; settings.MaxVerticalVelocity = 20;// 20; settings.EndVelocity = 1; settings.Gravity = new Vector3(0, -3, 0); Color yel = new Color(Color.Yellow.R, Color.Yellow.G, Color.Yellow.B, 250); Color red = new Color(Color.White.R, Color.White.G, Color.White.B, 150); settings.MinColor = yel; settings.MaxColor = red; settings.MinRotateSpeed = -1; settings.MaxRotateSpeed = 1; settings.MinStartSize = 1; settings.MaxStartSize = 2; settings.MinEndSize = 2; settings.MaxEndSize = 4; settings.BlendState = BlendState.NonPremultiplied; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "Particles\\fire"; settings.MaxParticles = 2400; settings.Duration = TimeSpan.FromSeconds(2); settings.DurationRandomness = 2; settings.MinHorizontalVelocity = 0; settings.MaxHorizontalVelocity = 3; settings.MinVerticalVelocity = -10; settings.MaxVerticalVelocity = 7; // Set gravity upside down, so the flames will 'fall' upward. settings.Gravity = new Vector3(0, 3.5f, 0); //settings.MinColor = new Color(255, 255, 255, 10); //settings.MaxColor = new Color(255, 255, 255, 40); Color yel = new Color(Color.Yellow.R, Color.Yellow.G, Color.Yellow.B, 50); Color red = new Color(Color.Red.R, Color.Red.G, Color.Red.B, 50); settings.MinColor = yel; settings.MaxColor = red; settings.MinStartSize = 3; settings.MaxStartSize = 4; settings.MinEndSize = 0; settings.MaxEndSize = 0.5f; settings.BlendState = BlendState.NonPremultiplied; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "Particles\\smoke"; settings.MaxParticles = 200; settings.Duration = TimeSpan.FromSeconds(3); settings.MinHorizontalVelocity = 2; settings.MaxHorizontalVelocity = 15; settings.MinVerticalVelocity = 2; settings.MaxVerticalVelocity = 25; settings.Gravity = new Vector3(0, -9, 0); settings.EndVelocity = 0; settings.MinColor = Color.SaddleBrown; settings.MaxColor = Color.Orange; settings.MinRotateSpeed = -2; settings.MaxRotateSpeed = 2; settings.MinStartSize = 2; settings.MaxStartSize = 2; settings.MinEndSize = 25; settings.MaxEndSize = 40; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "Particles\\spark"; settings.MaxParticles = 100; settings.Duration = TimeSpan.FromSeconds(5); settings.MinHorizontalVelocity = 8; settings.MaxHorizontalVelocity = 25; settings.MinVerticalVelocity = 10; settings.MaxVerticalVelocity = 25; settings.Gravity = new Vector3(0, -10, 0); settings.EndVelocity = 0; settings.MinColor = Color.Yellow; settings.MaxColor = Color.Red; settings.MinRotateSpeed = -2; settings.MaxRotateSpeed = 2; float size = 0.3f; settings.MinStartSize = size; settings.MaxStartSize = size; settings.MinEndSize = .05f; settings.MaxEndSize = .1f; settings.BlendState = BlendState.AlphaBlend; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "Particles\\smoke2"; settings.MaxParticles = 100; settings.Duration = TimeSpan.FromSeconds(5); settings.MinHorizontalVelocity = 5; settings.MaxHorizontalVelocity = 10; settings.MinVerticalVelocity = 1; settings.MaxVerticalVelocity = 15; settings.Gravity = new Vector3(0, -7, 0); settings.EndVelocity = 0; settings.MinColor = Color.DarkGray; settings.MaxColor = Color.NavajoWhite; settings.MinRotateSpeed = -2; settings.MaxRotateSpeed = 2; float scale = 4; settings.MinStartSize = 5 * scale; settings.MaxStartSize = 10 * scale; settings.MinEndSize = 3 * scale; settings.MaxEndSize = 12 * scale; //settings.BlendState = BlendState.Opaque; //settings.BlendState = BlendState.Additive; //settings.BlendState = BlendState.AlphaBlend; settings.BlendState = BlendState.NonPremultiplied; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "Particles\\smoke"; settings.MaxParticles = 500; //600 settings.Duration = TimeSpan.FromSeconds(3); settings.MinHorizontalVelocity = 0; settings.MaxHorizontalVelocity = 1; settings.MinVerticalVelocity = -1; settings.MaxVerticalVelocity = -1; // Create a wind effect by tilting the gravity vector sideways. settings.Gravity = new Vector3(-2, 5, 0); settings.EndVelocity = 0.75f; settings.MinRotateSpeed = -1; settings.MaxRotateSpeed = 1; settings.MinStartSize = 5; settings.MaxStartSize = 10; settings.MinColor = Color.Black; settings.MaxColor = Color.LightGray; //settings.MinColor = new Color(64, 96, 128, 18); //settings.MaxColor = new Color(45, 45, 45, 1); settings.MinEndSize = 20; settings.MaxEndSize = 30; settings.BlendState = BlendState.NonPremultiplied; }
/// <summary> /// Derived particle system classes should override this method /// and use it to initalize their tweakable settings. /// </summary> protected abstract void InitializeSettings(ParticleSettings settings);