示例#1
0
        /// <summary>
        /// Activates the loading screen and loads up the next screen with the provided callback.
        /// </summary>
        public static void Load(ScreenManager screenManager, EventHandler<EventArgs> loadNextScreen)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen();
            loadingScreen.loadNextScreen = loadNextScreen;

            screenManager.AddScreen(loadingScreen);
        }
示例#2
0
        public TerrainExplorer()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            graphics.PreferredBackBufferWidth = 1024;
            graphics.PreferredBackBufferHeight = 768;
            graphics.MinimumPixelShaderProfile = ShaderProfile.PS_3_0;
            graphics.SynchronizeWithVerticalRetrace = true;

            screenManager = new ScreenManager(this);
            screenManager.AddScreen(new GameplayScreen());
            Components.Add(screenManager);

            frameRateCounter = new FrameRateCounter(this);
            Components.Add(frameRateCounter);
        }