public void CleanSplatTextures(TCUnityTerrain sTerrain = null) { if (sTerrain == null) { sTerrain = this; } for (int i = 0; i < sTerrain.splatPrototypes.Count; i++) { if (sTerrain.splatPrototypes[i].texture == null) { sTerrain.EraseSplatTexture(i); --i; } } }