/// <summary> /// Static function to open the filter dialog /// </summary> /// <param name="filter"></param> /// <returns></returns> public static bool RunFilter(IHeightmapFilter filter) { return RunFilter(filter, 0,0,-1,-1); }
void RunHeightmapFilter(IHeightmapFilter filter) { // opens dialog... ApplyHeightmapFilterDlg.RunFilter(filter); }
/// <summary> /// Static function to open the filter dialog with additional sample range /// </summary> /// <param name="filter"></param> /// <param name="x1"></param> /// <param name="y1"></param> /// <param name="x2"></param> /// <param name="y2"></param> /// <returns></returns> public static bool RunFilter(IHeightmapFilter filter, int x1, int y1, int x2, int y2) { if (filter == null || TerrainEditor.CurrentTerrain == null || TerrainEditor.CurrentTerrain.EngineTerrain == null) return false; ApplyHeightmapFilterDlg dlg = new ApplyHeightmapFilterDlg(); dlg.Filter = filter; dlg.x1 = x1; dlg.y1 = y1; dlg.x2 = x2; dlg.y2 = y2; return dlg.ShowDialog() == DialogResult.OK; }